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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Eekiki View Post
    Gathering is not where RMTs are earning their gil.
    You might want to ask yourself why. Clearly this anti-RMT measure is doing its job.

    If they got rid of gathering fatigue they would have to significantly reduce the amount of items obtained per gather. So how would you feel getting one log per gather, or one iron ore per gather maximum? How would you feel having to mine or log for eight hours to get what currently takes three?

    You simply can't have it both ways. No matter which method SE uses, there HAS to be a limit on the amount of items a single gatherer can bring into the economy each day.

    SP on the other hand, that's an entirely different thing but I've already made my points on that. Get rid of half SP on fails, make it full SP and there's the problem with gathering fatigue solved. A quick two minute fix that makes a huge difference.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Xenor View Post
    You might want to ask yourself why. Clearly this anti-RMT measure is doing its job.

    If they got rid of gathering fatigue they would have to significantly reduce the amount of items obtained per gather. So how would you feel getting one log per gather, or one iron ore per gather maximum? How would you feel having to mine or log for eight hours to get what currently takes three?

    You simply can't have it both ways. No matter which method SE uses, there HAS to be a limit on the amount of items a single gatherer can bring into the economy each day.

    SP on the other hand, that's an entirely different thing but I've already made my points on that. Get rid of half SP on fails, make it full SP and there's the problem with gathering fatigue solved. A quick two minute fix that makes a huge difference.
    have you seen how many shards are for sell in the wards? Do you think they should limit how much you can craft in a day before all your synthesis actions are all massive explosions, causing you to be inable to create anything? because there are RMT taking advantage of the fact the easiest crafting job to make money with has no such limitation.
    (1)

  3. #3
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reika View Post
    have you seen how many shards are for sell in the wards? Do you think they should limit how much you can craft in a day before all your synthesis actions are all massive explosions, causing you to be inable to create anything? because there are RMT taking advantage of the fact the easiest crafting job to make money with has no such limitation.
    Crafting is different because it doesn't bring new resources into the game (apart from gil from NPCing items), you're simply using materials that already exist.

    No sane gatherer wants there to be a situation where a player can bring unlimited mats into the game because the prices of everything you gather would hit rock bottom within days. They would be worth barely more than the price you get from an NPC. Look what happened to zinc, silver and obsidian ores during the period when everyone was soloing doblyns to rank up. Those ores because almost worthless.

    As a crafter you may feel happy paying 500 gil per ore, but then why bother playing gathering classes at all? Only the rank 50s would benefit, because they won't need to gather again until new mats are added and then they can charge you 100k per darksteel ore while your MIN is sat at 1 because you had no motivation to rank it up due to everything being worthless.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Xenor View Post
    Crafting is different because it doesn't bring new resources into the game (apart from gil from NPCing items), you're simply using materials that already exist.

    No sane gatherer wants there to be a situation where a player can bring unlimited mats into the game because the prices of everything you gather would hit rock bottom within days. They would be worth barely more than the price you get from an NPC. Look what happened to zinc, silver and obsidian ores during the period when everyone was soloing doblyns to rank up. Those ores because almost worthless.

    As a crafter you may feel happy paying 500 gil per ore, but then why bother playing gathering classes at all? Only the rank 50s would benefit, because they won't need to gather again until new mats are added and then they can charge you 100k per darksteel ore while your MIN is sat at 1 because you had no motivation to rank it up due to everything being worthless.
    Not everyone sells their materials. Like I said, I'm one of the people that uses the stuff. If I want to go out and gather 4 stacks of Iron ore for my projects, I should be able to. Not be restricted and treated like some RMT. And they didnt even say the reason for doing this was to stablize the economy, they specifically said this is an anti-RMT action. and as said, you will see tons of gathered mats in the wards anyways, because RMT's gather in packs. they will come back with 30 stacks of material, while I can barely gather over one. fair? no.

    Special tasks group should be the only anti-RMT system in place. and they should do their jobs faster on that note..
    (1)
    Last edited by Reika; 04-08-2011 at 01:43 AM.

  5. #5
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Im not an RMT. I mine iron ore/sand and limonite for my blacksmithing and armoring. I shouldnt have to suffer because of the threat' or RMT gathering ><. Just get rid of their accounts as you see them, EASY FIX.

    And RMT's are actually earning most of their money through alchemy. You know how many alchemy bots I have spotted in limsa of karnak? i reported to the special tasks group, but they are still there ><. Who else has retainers full of 999 stacked shards? RMT BOTS!

    Please SE, remove the sub-fatigue for gathering.
    (2)
    Last edited by Reika; 04-08-2011 at 12:09 AM.

  6. #6
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reika View Post
    Im not an RMT. I mine iron ore/sand and limonite for my blacksmithing and armoring. I shouldnt have to suffer because of the threat' or RMT gathering ><. Just get rid of their accounts as you see them, EASY FIX.

    And RMT's are actually earning most of their money through alchemy. You know how many alchemy bots I have spotted in limsa of karnak? i reported to the special tasks group, but they are still there ><. Who else has retainers full of 999 stacked shards? RMT BOTS!

    Please SE, remove the sub-fatigue for gathering.
    I have a friend who makes his money through alchemy and making shards and crystals and he is not an rmt in the least bit >.> granted he might not have that many stacked shards to sell but you shouldn't judge those who do excessive alchemy as their way of getting gil.. especially when they do not have ah high DoW or M job to do guildleves.
    (0)

  7. #7
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Moth View Post
    I have a friend who makes his money through alchemy and making shards and crystals and he is not an rmt in the least bit >.> granted he might not have that many stacked shards to sell but you shouldn't judge those who do excessive alchemy as their way of getting gil.. especially when they do not have ah high DoW or M job to do guildleves.
    Yea, you can tell who is the RMT tho. Retainer with 10 stacks, 999 fire shards. Retainer near it with 10 stacks, 999 wind shards. Retainer next to it with 10 stacks, 999 earth shards. Thats the peeps im talking about. I just mention alchemy because it is the only crafting job that can be really used by RMT's, because every crafter needs shards eventually.
    (1)

  8. #8
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Gathering and crafts are now actual jobs in this unlike at FFXI, why not focus on make them more challenging and fun instead setin penalties to it, changing them in a way it needs more interaction of user than it is now or even make them not so repetitive in tasks, so RMTs be unable to use bots, i think that would helps more and even make game more fun.

    Maybe the issue relly in crafts and gathering beign repetitive so RMT can actually use bots and go lazzy.I think the answer relly on make gathering and crafts actions with more variables in midle actions (Note: don't mean make them hard or easier, but make harder the implementation of bots,) like in the case of crafts seting somesort of images a bot be unable to interpretate with the points of make some kind of shape for crafting, wathever, idk.
    (1)

  9. #9
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by BadOmen View Post
    Gathering and crafts are now actual jobs in this unlike at FFXI, why not focus on make them more challenging and fun instead setin penalties to it, changing them in a way it needs more interaction of user than it is now or even make them not so repetitive in tasks, so RMTs be unable to use bots, i think that would helps more and even make game more fun.

    Maybe the issue relly in crafts and gathering beign repetitive so RMT can actually use bots and go lazzy.I think the answer relly on make gathering and crafts actions with more variables in midle actions (Note: don't mean make them hard or easier, but make harder the implementation of bots,) like in the case of crafts seting somesort of images a bot be unable to interpretate with the points of make some kind of shape for crafting, wathever, idk.
    Oh I mentioned somewhere in a different thread that they should make use of that crafting timer implement indicators on there bar when it will be best to perform a synth action, and increase the outcome of that synth, while making it so spamming it right when the action becomes available will have reduced outcome. that will make it harder for craft botters.
    (1)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    S-E put the cart before the horse on this one. In FFXI, people bought gil because it was difficult/time-consuming to obtain and you pretty much couldn't progress without certain items or spells. This game doesn't have that problem because gil has very little value at this point and most of your abilities are learned by leveling up.

    Someone else in another topic a while a go pointed out that it seemed as if most of the elements in the game were created to deter RMT. The Market Wards, fatigue, NMs dropping crafting materials instead of items etc. As many of you have already pointed out, most of these come at the cost of penalizing legitimate players. The reason why FFXI (and other games) have RMT is because they are popular. S-E should have focused on designing systems that were easy and fun to play with to draw players in, then dealt with RMT if and when they became an issue. Instead we got systems designed with RMT in mind at the expense of usability.
    (2)

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