Results 1 to 10 of 72

Hybrid View

  1. #1
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Neverous View Post
    Yes, it is a fantasy game, and in a fantasy setting dragons and magic are realistic. There is nothing to imply that gear is magical and can be willed on and off based upon the whim of the player. So yes, it's still unrealistic in a fantasy game to gear swap.


    You're right, it's not auto pro, yes you have to know when to use certain skills and time them well. However, you are pressing the same macro whether gear swapping or not. The gear swapping version just has a few extra lines in it. It requires the same amount of skill to press that one button. This must mean that the difficulty or skill lies in the selection of gear. But gear swapping isn't the only way to make players use more than just one static set.



    I didn't say that finding the best combination of gear for situations isn't strategic. But, more strategy is involved when you don't have every piece of gear available to you all at once. If you can't gear swap, then you have to pick and choose which gear to equip based upon your knowledge of the mob, before you initiate a battle. Rather than writing out macros and going into every battle with the same set of armor and the same set of macros.



    I guess I didn't really express what I meant well. It's not that I feel gear swapping eliminates the need for buffs, I feel like it doesn't limit you enough. I would rather focus on using battle regimens and having someone buff or use other abilities that help to boost dmg by lowering def, increasing atk, etc. than being able to gain those boosts by swapping gear. If you balance your party, your gear, and your abilities well you shouldn't feel the need for the gear swapping to boost you further.

    (Also, an example of how it feels rather cheap to me is a scenario like this: You're fighting a mob that casts an AoE spell, mob readies spell, cue gear swap to boost resistances, spell cast, resisted, swap back to actual gear. It is more interesting to me to try and daze/stun/silence/etc. to stop the casting, or resist with buffs that required a spell and suffer the consequences if those methods fail)
    "There is nothing to imply that gear is magical" How about movement speed, acc, att, def, increase and such? seem kinda magical to me. Where do you shop for clothes? I'd love these stats on my IRL clothes 8D.. Seriously.. we can teleport... How is situational gear swap beyond "realistic fantasy" or whatever the hell you wanna call it?

    "This must mean that the difficulty or skill lies in the selection of gear." How about, It's both! whoa.. Both how you play and how you gear. Why rob the game of that, really? Why rob it of the fun of collecting and testing gear for every little thing you feel like? If you don't like it don't use it. Maybe SE could give us all a visual blink me not type of thing so no one will ever know that your not gear swapping during battle if it makes you so self conscious.

    "But, more strategy is involved when you don't have every piece of gear available to you all at once. If you can't gear swap, then you have to pick and choose which gear to equip based upon your knowledge of the mob, before you initiate a battle." I can't imagine the possible complexity of enemies reaching their full potential if the players can't reach their full potential. It sounds like you want only to be prepared for a few things when others that would like gear swap would like to attempt to be prepared for it all.

    "I would rather focus on using battle regimens and having someone buff or use other abilities that help to boost dmg by lowering def, increasing atk, etc. than being able to gain those boosts by swapping gear." You make it sound as though having gear swaps in the macros your already going to use is somehow going to make things more difficult and impair your focus on using battle regimens and buffs/abilities... It's not

    "(Also, an example of how it feels rather cheap to me is a scenario like this: You're fighting a mob that casts an AoE spell, mob readies spell, cue gear swap to boost resistances, spell cast, resisted, swap back to actual gear. It is more interesting to me to try and daze/stun/silence/etc. to stop the casting, or resist with buffs that required a spell and suffer the consequences if those methods fail)" Again, you assume that gear swaps would cause such slacking that people would not try to do their job and stun/silence/buff/etc.

    v.v my gosh..
    (3)
    Last edited by Enthy; 04-09-2011 at 01:27 AM. Reason: readability

  2. #2
    Player
    Ava's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    397
    Character
    Ava Faye
    World
    Excalibur
    Main Class
    White Mage Lv 90
    I actually liked how gear swap injected a method of strategy/display of skill not present in any other game I have played, but it did have many major issues with it. Instead, maybe they could do something like paradigm shifting in FFXIII. The way it could work is you could set up a # of different stat setups (physical level stats). Let's say 3 sets. And via macro, or a button toggle, activate each one in combat. This would save us from the issues of inventory space and give us a streamlined system to apply the same effect. Using this kind of system you could say, set up a balanced STR/DEX setup for normal attacks, a heavy STR setup for the attacks you dont need as much DEX for, and a VIT focused set for when the monster changes focus to you.

    I sort of just thought of this on a whym, but I think it would be cool. As for gear swapping, I like the idea but I don't think I'd want it in FFXIV. I'd prefer something else more streamlined that simply gives us the same effect.
    (1)