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  1. #1
    Player
    Etheos's Avatar
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    Sep 2011
    Location
    Ul'dah
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    257
    Character
    Tony Starkk
    World
    Midgardsormr
    Main Class
    Paladin Lv 30

    This whole thing about teleportation

    I got to thinking about this and the "Echo" ability came to me. Most people already believe that we are teleported to the future and that makes a ton of sense.

    How else would they tie in our echo ability? We are going to have to look back on the events that just happened.
    (4)

  2. #2
    Player
    Inaaca's Avatar
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    Mar 2011
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    615
    Character
    Inaca Selenaca
    World
    Balmung
    Main Class
    Conjurer Lv 50
    That's a pretty interesting though. Using the Echo to discover what happened in the years you missed could be an interesting storytelling device in ARR.
    (6)

  3. #3
    Player
    eagleone's Avatar
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    Mar 2011
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    Ul'dah
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    42
    Character
    Eagle One
    World
    Balmung
    Main Class
    Archer Lv 50
    or the echo, is a poors man's mobile.... and it will be forgotten
    (0)

  4. #4
    Player
    Rhomagus's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    The echo seems like a plot device that screams, "I don't want to worry about continuity issues ever so I'll create a catch all that can explain anything anytime I make a new scenario that directly contradicts a characters innate psychology or overarching events."

    It will be tastefully pulled off if it is used sparingly only to show us what happened in the last five years.

    It will be distasteful if they use it to turn a heroic ally into a secret villain.

    I don't mind the echo if it's referenced sparingly but it seems like in XIV 1.0 they used it to purposefully tell you backstory that could have been told to you otherwise.
    (2)

  5. #5
    Player
    Etheos's Avatar
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    Sep 2011
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    Ul'dah
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    257
    Character
    Tony Starkk
    World
    Midgardsormr
    Main Class
    Paladin Lv 30
    I think throwing the Echo into the main storyline would be a great idea. I could answer a lot of questions about what happened to Cid, the GC leaders, Louis, etc. Could also be used as a way to explain our history to new adventurers who may not fully understand what happened to us on the "R0 Battlefield".
    (0)

  6. #6
    Player
    Punainen's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Inaaca View Post
    That's a pretty interesting though. Using the Echo to discover what happened in the years you missed could be an interesting storytelling device in ARR.
    This. I would love that. Very cool.
    (1)

  7. #7
    Player
    Jacien's Avatar
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    Mar 2011
    Location
    Lore Library
    Posts
    949
    Character
    Jacien Visenad
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    I could never understand why people were against the Echo in this game's lore.

    A great feature from it is how it auto-translates any language into your own. Especially from beastmen. And quantum-leaping into the past is always a treat.
    (1)

  8. #8
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Echo is alright but, at least in Limsa's story, it made things incredibly confusing in the beginning. Things make absolutely no sense until they tell you all about the ability and then you've got constant switching back and forth between using it and not using it. It was just handled really poorly and I kind of hope they drop it.
    (0)

  9. #9
    Player
    Rhomagus's Avatar
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    Mar 2011
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    Limsa Lominsa
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    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Jacien View Post
    I could never understand why people were against the Echo in this game's lore.

    A great feature from it is how it auto-translates any language into your own. Especially from beastmen. And quantum-leaping into the past is always a treat.
    Mainly because it's too easy. It's similar to if you watch an entire complicated story take place that doesn't follow it's own rules but in the end the main character wakes up and says, "It was all just a dream".

    The echo could be seen as a cop out in this instance depending on how it is used. Fleshing out backstory I personally think is fine. The main problem I have with it in XIV so far is it's not used to any reliable effect and when you do use it, it's only for explanation.

    It would be great if we could actually do missions or quests while under the effect of the echo. So far it's only to explain things that happened in the recent past, and even then you don't get to play in it, you just get to watch it.

    As of right now it doesn't really seem like a central point and maybe it just needs to be fleshed out a little more. We all seem to have a power, that we can use on command (but we as players can't) and characters in the world only use it when it is convenient for the storyline.

    Why don't we use it when in the presence of Gaius Van Baelsar? Why don't we use it when in the presence of Cid Garlond? Why don't we use it when in the presence of the GC leaders?

    The story will purposefully create scenarios as carrots on a stick to guide you through the plot (this is a good thing). With the echo, it pretty much negates the necessity of it all. There are no mysteries in regards to a characters motivations. When I can just go into the past and see something I'm not supposed to see they can't really hold sway over me.

    It's also shoddily explained and implemented. Some characters notice you, some characters don't. Yet everyone in the "Path of the Twelve" has the gift?

    It's central to the main plot and characters routinely ask us to just "use it" but we never use it in the actual game, only during cutscenes.

    Again, it could be a plot device that could be tastefully implemented and maybe it just needs some more time to ripen. It seems the story kind of had to take a back burner for ARR so maybe we'll see a more concerted effort after ARR is released but as it is right now, the game would be just as fun and the world just as engaging if we didn't have the echo.

    Tons of potential though.
    (0)

  10. #10
    Player
    Fatestorm's Avatar
    Join Date
    Apr 2012
    Location
    Hecking the bed in Ul'hah
    Posts
    248
    Character
    Ghalleon Helseth
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    It's also unclear to me what the Echo actually is and does. In some cutscenes, it's just like you *view* the past, and the character you're Echo'ing into doesn't realize you have seen their past. In other cutscenes, you view the past, but the character is somehow aware that you're looking into their past. In other cutscenes, it's like you are *actually transported* into the past, to aid or help or something.

    Frankly, I don't know what to make of all this, and while I think it has the potential to be cool, it always came off as a storytelling MacGuffin to me.
    (0)
    --Ghalleon Helseth of Arrzaneth
    Eius in obitu nostro praesentia muniamur.

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