Well, on that point at least we have had official word.
v1.x was limited by the PS3 - we've had developer responses pointing out that the copy/paste and lack of large-scale environmental variation within zones was a side-effect of the PS3's limited RAM. It's supposedly why we now have smaller zones; to accommodate the variation everyone demanded inspite of the PS3.
That being said though, they've also said that the new engine was built with the long-term in mind, and that upgrading the game to be within the specs of another machine - the PS4 say - when the time came that they could leave the PS3 behind, was not out of the question.



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