Quote Originally Posted by Kule View Post
I'm sure I’ll be flamed but this was a perfect opportunity for them to quell our worry that the animations will stay 'as is'. I think it's obvious now that they are going with what the wow/typical mmo player is used to and no longer want to keep the realistic animations we had.
For me it's a real immersion breaker and a shame.

I understand the animations aren’t important for a lot of players. It just seems a shame that we are losing ver 1.0's saving grace, It was one of the few things reviewers praised.
I have hopefully and very hopefully assumed that the animations are still in testing and view everything unfinished until the final product. Animation is extremely important to me. Realistic looking definition makes or breaks a game for me.

To keep the current level of robotic-looking, run in place, insta-stop mannequin pose, character animations against such an incredibly realistic looking game world would be scary to me. I hope it is just unfinished. The 1.0 animations gave you a true sense of weightiness, of immersion, the feeling that your character is realistically alive inside of his/her environment instead of the illusion of buoyancy, that the test versions have now.

You tend to not notice it until it is gone, where it then becomes blatantly obvious. That is the thing, when you stop to ponder your character's lack of 'real-ness', the immersion is immediately shattered.