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  1. #1
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    They should let the animations remain as an option. You should always be able to interrupt these animations for the sake of gameplay but if I come to a halt after running and decide to run backwards the actual my character's position should be updated first not their animation.

    The problem with 1.0 is that they gave the animation too much precedence by making it a game mechanic. You had to fight Ifrit carefully because of animation lock, because you were locked into the animation once you activated it. You don't need the animation in order for the special effect to go off (i.e. Chaos Thrust petals), numbers to display, or damage to calculate; but in XIV 1.0 this was the case. If they would allow you to move after you initiate an ability then there wouldn't be a problem. Just have the position take precedence over the animation.

    I'm fine with them allowing us to cancel animations. I actually don't like that they've decided to go the opposite with casting. In original 1.0 if you moved after casting a spell the spell would still go off. After patch 1.18 I think, they required you to stay still during casting and moving would interrupt your cast.

    So in ARR it looks like they will allow cancelling animations for melee but not for mages. On top of that, they sacrificed transitional animations outside of combat when, if they'd just allow us to cancel our own animations (not abilities) by moving, we wouldn't have that problem in the first place.

    Quote Originally Posted by Esk View Post
    Blaa.... I'm really hoping this is just things not finished as its alpha atm, some cutting down I understand to help people run the game with more people on the screen and on low/mid end PC's but meh, the quality of the animation and textures was a saving grace of the game.

    As much as I'm in agreement..

    The its Alpha, It's beta, It'll be better after launch! was used a lot in the previous alpha/beta forums to try and get people to stop raising things they considered an issue.
    An we know how that ended, it as no diffident in the end.
    I totally agree here. We really shouldn't allow that to happen this time around. That's really not an excuse and I don't even think Yoshi-P is against this. It's the reason why he doesn't want to rush it. If there is an issue that we think needs fixing we shouldn't just blow it off until we get an answer. While we do have an answer for the animations I don't think it's a satisfactory answer as other games do not have this problem.

    Quote Originally Posted by Vilhem View Post
    If they can add boob jiggling animation, then they could certainly keep the already existing animations they had. Not like they'd have to re-shoot them or anything (motion capture).

    I'm waiting to see Beta before I delve further into this :/ here's to hoping we see them back tho.
    Adding new animations, such as getting rid of the "squat" animation for every buff, I'm okay with. I understand if you need to sacrifice a little here an there to implement that sort of thing but boob jiggle physics shouldn't even be on the table if you're using the excuse that animations take up too much memory.

    In my opinion they should give us the option. For those with higher spec PC's and better internet connections let us have the transitional animations. For those of us with lower spec PC's or playing on the PS3 give us the options to turn these on. I'd personally rather not have boob physics at all, especially if you're sacrificing in other areas.

    Quote Originally Posted by Totorixiii View Post
    I agree, 1.0 animations are extremely fluid. Except for the same old repetitive magic casting and enhancing action that every race does.

    Other than that, FFXIV 1.0 has the best animation in any MMO imo.
    I agree. They did note that they'd be adding more unique animations for different abilities and different casting animations between white/black magic have already been confirmed.
    (2)
    Last edited by Rhomagus; 11-12-2012 at 10:40 AM.

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