They should let the animations remain as an option. You should always be able to interrupt these animations for the sake of gameplay but if I come to a halt after running and decide to run backwards the actual my character's position should be updated first not their animation.
The problem with 1.0 is that they gave the animation too much precedence by making it a game mechanic. You had to fight Ifrit carefully because of animation lock, because you were locked into the animation once you activated it. You don't need the animation in order for the special effect to go off (i.e. Chaos Thrust petals), numbers to display, or damage to calculate; but in XIV 1.0 this was the case. If they would allow you to move after you initiate an ability then there wouldn't be a problem. Just have the position take precedence over the animation.
I'm fine with them allowing us to cancel animations. I actually don't like that they've decided to go the opposite with casting. In original 1.0 if you moved after casting a spell the spell would still go off. After patch 1.18 I think, they required you to stay still during casting and moving would interrupt your cast.
So in ARR it looks like they will allow cancelling animations for melee but not for mages. On top of that, they sacrificed transitional animations outside of combat when, if they'd just allow us to cancel our own animations (not abilities) by moving, we wouldn't have that problem in the first place.
I totally agree here. We really shouldn't allow that to happen this time around. That's really not an excuse and I don't even think Yoshi-P is against this. It's the reason why he doesn't want to rush it. If there is an issue that we think needs fixing we shouldn't just blow it off until we get an answer. While we do have an answer for the animations I don't think it's a satisfactory answer as other games do not have this problem.
Adding new animations, such as getting rid of the "squat" animation for every buff, I'm okay with. I understand if you need to sacrifice a little here an there to implement that sort of thing but boob jiggle physics shouldn't even be on the table if you're using the excuse that animations take up too much memory.
In my opinion they should give us the option. For those with higher spec PC's and better internet connections let us have the transitional animations. For those of us with lower spec PC's or playing on the PS3 give us the options to turn these on. I'd personally rather not have boob physics at all, especially if you're sacrificing in other areas.
I agree. They did note that they'd be adding more unique animations for different abilities and different casting animations between white/black magic have already been confirmed.



Reply With Quote


