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  1. #11
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Dragonheart View Post
    More than animation (it's confirmed that they're the standars from other mmo, that are needed for more dynamic gameplay)

    I'd like to know why even in the previuous letter, there isn't mention about the characters "swishhhh" on the ground or running while standing on the place. And lastly i see again, people and monster appering/disappearing at low distance!
    ARR engine wasn't supposed to have unlimited character visible on screen? Of course depending on pc power? Uhm.

    I hope there are just alpha issues...

    What do you think?
    Unlimited? It sure got better in alpha, but definetly not unlimited. As of now they can show on the screen around 200 characters at once. You've gotta keep in mind that, due to the high level of customization, there's a lot of data to be sent. Yoshi-P already said that he's focusing on having the most people showing up on screen at once at cost of FPSs and other accessory stuff, but again, nobody said it would be unlimited.
    Now, 1.0 had a TERRIBLE coding, and could manage.. I don't remember the exact number, but most probably less than 25 people on screen at once (I've never seen more than that anyway). ARR is being rebuilt from ground up keeping things like this into account. Honestly I haven't seen people disappearing, unless you're talking about when people were walking INTO THE CAMERA, then yes, they disappear because they go out of your field of view.

    Beside, the characters "sliding" while they're dead is a result of a discrepancy between where the dying animation happened on your screen and where it happened on the server. The server tries to correct it "moving" dead bodies to where they should be. Veeeery weird and awkward at times, but again, the team is working to fix this kind of bad coding.
    (2)
    Last edited by Wilan; 11-12-2012 at 09:34 AM.

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