Eorzea. A Land embraced by Gods and forged by Heroes.trailer: http://www.youtube.com/watch?v=39j5v...layer_embedded
Lets discuss some stuff.
- Dalamud was a prison for Bahamut, the 12 tried to reprison Bahamut and failed. So 12 eorzean gods < bahamut.
- Old elf guy ported us to the future, but died.
- The black wolf didn't seem worried about Bahamut.
I recall the main plot speaking about the Empire having means to target and guard itself from Bahamut. I'm not sure what happened with this plotline... any input?
Did Cid and the company leaders die? It seemed to me only the AF adventurers got ported into the future.
Some highlights:
About Bahamut:
Summary:
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Maybe the seal didn't work because the world's aether was drained by the avatars and the avatars were drained by dalamud? Thus making the 12 weaker and Bahamut stronger?
I still have no idea why Atomos was draining the aethers. Any theories?
Seeking control over this realm and its abundant crystal resources, the Garlean Empire (a scientifically advanced nation hailing from the north) begins gathering an army of epic proportions. To ready themselves for the coming conflict, the city-states of Eorzea reinstate the Grand Companies─comprehensive centers of command which combine the commonwealths' military and economic assets. However, the commander of the invading forces, VIIth Imperial Legion Legatus Nael van Darnus (a.k.a. “White Raven”), has plans of his own. Driven by madness, he silently plots to usher in a more permanent form of devastation: Meteor.
The Meteor project is comprised of a complex scheme employing arcane magicks and lost technology to summon the lesser moon down to Eorzea in an attempt to annihilate the realm's inhabitants in one fell stroke. Dalamud, as the celestial object is commonly known, is revealed to be a colossal machine launched thousands of years ago into the planet's orbit by an ancient civilization.
Realizing the futility of standing alone against such a threat, the Grand Companies put aside deep-rooted differences and consolidate their forces under the banner of the Eorzean Alliance.
At the behest of this new confederation, adventurers from across the realm take up arms and march on the floating islands of Rivenroad. Here, the brave heroes confront Nael van Darnus, and after a heated battle, put him to the sword. But by this time, the White Raven's plan is too far along, and Dalamud continues its descent.
In an eleventh-hour bid to save mankind, the Grand Companies turn to Louisoix, an enigmatic scholar hailing from the forgotten city-state of Sharlayan. The 'Archon,' as he is called, devises a plan to summon the power of the Twelve, Eorzea’s pantheon of guardian deities, and use that power to banish Dalamud back to the heavens. But for this to succeed, the rite needs to be performed directly beneath the point of Dalamud's impact. After several sleepless nights of deliberation by the realm's foremost arcanists and astronomers, that point is determined to be a vast swathe of barren lowlands in central Eorzea known as the Carteneau Flats. With this information in hand, the Grand Companies order the immediate mobilization of their forces.
Unbeknownst to the Alliance, the soldiers of the VIIth Imperial Legion, oblivious to their leader's dark intentions, have also begun gathering in central Eorzea. Ordered to defend the area with their lives, they prepare for a fight, unaware that victory will bring about their own demise.
And so, with two great hosts amassed, the Battle of Carteneau begins.
Both sides fight with a desperation-fueled frenzy, neither yielding the other ground, until from the skies, a great roar issues. Dalamud has begun its final metamorphosis. In a matter of moments, the stone and metal of the moon's crust crumble away to reveal none other than the elder primal, Bahamut, now free from his ancient prison.
And thus do the people of Eorzea learn what it is that truly faces them. Never was it the White Raven's intention to blight the realm with Dalamud, but what slumbered within it.
Enraged after aeons of duress, Bahamut unleashes his wrath upon the realm, spewing forth endless fire and destruction. Louisoix quickly conjures a barrier to protect what remains of the Eorzean Alliance, and then begins the arcane rite that will channel the power of the Twelve and focus it into rebinding Bahamut. The sheer force of the primal, however, is too strong for even the Archon, and his efforts fail.
Realizing the end is nigh, Louisoix summons the last of his strength to call upon Althyk, the Keeper, god of space and time, to send those surviving heroes into an aetherial rift, where they are to remain untouched by the passing of the seasons until it is once again safe to emerge...and continue their struggle to forge Eorzea's future.
FFXI 2002-2011 SMN BLU SCH BLM NIN
FFXIV 2010 - 2012 Ver1.0 Blm Drg whm
FFXIV alpha beta drg blm
FFXIV beta 2 Drg
FFXIV beta 3 and 4 Drg SMN blm
Elezen don't live longer than any other race.
There's a strong possibility that louisoix was around at the imprisonment of Bahamut because he's an Archon, and they've lived for 1500 years plus. Same as Thancred and the gang.
Last edited by Ingolf; 11-13-2012 at 04:32 PM.
Oh ALSO:
If when an Archon is felled, another one has to take his/her place, it wouldn't surprise me if Cid became the manifestation of Thaliak in Louisoix's place.
I mean, assuming the twelve have been around for a long long time, we can only assume there's been Archons for about as long.
We can assume the Archons are ageless at this point, but I doubt very much they're unable to die. It would make sense that Thaliak would choose another to take Louisoix's place.
Last edited by Ingolf; 11-13-2012 at 04:37 PM.
Urianger is most likely an Arcanist or maybe even a Summoner, hence why he can summon up monsters during his quests. His staff is very similar to the ones the Arcanists in the Limsa guild had.
Of course he was introduced way before the actual class revamps, I'm guessing the decision to change Arcanist weapons to books was pretty recent. Also Ishgard was closed and they didn't even have a stone inside their city like the others, so the poor guy was left all alone with nothing to do.
Staves are two handed, so they may still be used as an arcanists two handed weapon. the original arcanist was supposed to play out like a geomancer. the system mechanics never made it that far, however.Urianger is most likely an Arcanist or maybe even a Summoner, hence why he can summon up monsters during his quests. His staff is very similar to the ones the Arcanists in the Limsa guild had.
Of course he was introduced way before the actual class revamps, I'm guessing the decision to change Arcanist weapons to books was pretty recent. Also Ishgard was closed and they didn't even have a stone inside their city like the others, so the poor guy was left all alone with nothing to do.
This would make sense as we've seen Alexander diametrically opposed to Bahamut in the past (ff9). It explains the dragon hunting easily, and Alexander could easily BE Ishgard.
Odin and Atomos bring up a few different questions though. From what we know, Odin will be a wandering primal gaining power not necessarily through the Aether, but rather through repeated defeats. His relationship to the story will be interesting.
Atomos, well I have a tin foil hat opinion on that. Atomos is frequently associated with space and time distortion (and gravity from the older ff games, although that role has fallen to Diabolos recently). I believe that it was not only the defeat of the primals but the appearance and actions of Atomos that prevented the re-sealing from succeeding. From my vague recollections of FFXI WoTG, atomos was used as a time travel device to prevent a chain of events from occuring. Now, could Atomos be sentient, and possibly wish to break the cycle of Astral/Umbral eras? In fact, upon further thinking he himself could be responsible for the cycle in the first place (had he not acted, the lands aether would have been richer, possibly leading the re-sealing to have been successful).
Yoshi-P certainly guided the story around many interesting topics. We have the fate of the GC companies, the march of Garlemald, the beastmen, the primals, Bahamut, and Atomos to worry about. They have enough interesting storyline options to design high level content around for at least an expansion or two.
So it's confirmed ARR is 5 years after the Dalamud incident? I was just thinking Lou probably ported us to the past to find solutions and strength to prevent things from happening or face Bahamut back to the present when we are ready? Learn cool moves and such where things are already ancient or lost in the present.
And another question is, does every era ended with Dalamud? Maybe this incident just keep cycling.
So it's confirmed ARR is 5 years after the Dalamud incident? I was just thinking Lou probably ported us to the past to find solutions and strength to prevent things from happening or face Bahamut back to the present when we are ready? Learn cool moves and such where things are already ancient or lost in the present.
And another question is, does every era ended with Dalamud? Maybe this incident just keep cycling.![]()
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