Here's the thing:

1. When SE announced over a year ago, they were creating a new version of the game, they also basically told us 'keep playing as you will get to experience a once in a lifetime event where we destroy this world' They told us this then.

So it is not unreasonable for those of us who are fans and who have played this game over the past 2 years to get to see it end. There is something to be said about finishing this and seeing it through to the end.

2. First, when I saw the event was at Brittlebark, and only for 2 hours....even BEFORE the said everyone could come back, I thought 'hmmm...this is gonna be interesting with the server structures.

But here's the problem. I'm the consumer. It is not my problem to plan for SE's mistake. It was their job to either make Brittlebark a stable area for literally the entire gaming population OR create an ending event that worked in such a way that it didn't overly strain the servers.

3. The R0's, congestion and the like.

SO yes, I can totally giggle about 'For the Love of the 12, can't they even get THIS right in this game?' or 'How Ironic it ends as it started'. ...but then it goes back to it's 2:30am my time, and as I don't speak Japanese, this IS my ending. The Live Letter from the producer will be a nice event I'm sure...but there is no real way for me to truely understand it now in the moment. Instead, I'll have to read the transcripts...when SE gets around to publishing them...in like a month.

4. Which brings me to the final 'I get it but really SE' frustration.

I understand they are a Japanese company with Japanese-speaking employees...that said, they market their game to the entire world and actively market it (and support it) in 4 different languages. It IS NOT unreasonable for people to expect their timezone to occasionally be the 'prime time' for events...nor is it a stretch to expect some sort of language translation as something happens if it is this important.

And this is why people are upset...it's not that we were too naive to believe this event would go off without glitches...but rather that SE who DESIGNED the game couldn't see, assess, and plan for the flaws we all could see.