wow, i mean wow Chris.

Were you not there? the last 2 hours was a crashfest. for everyone.

My linkshell, who is geographically spread out, witnessed the exact issues at the exact same time as we spoke on teamspeak.

Someone said R-Zero, 5 others would say, yup, just r0'd too right now.

People would get mass booted from the game simultaneously.

There is no doubt that the issues came from an overloading server-side, not client side.

lessons learned:

1. Don't compell every player on a server to gather at the same time near the same camp of the same zone. "End of the world" events tend to be popular in MMO's.

2. If you ignore lesson 1, at least consider the added server congestion of allowing all players whether they payed for subs in september or not since 2 years ago, to witness the event as well for free.

3. Assuming the congestion from lessons 1 and 2 are actually low, implementing playable content that far surpasses the buildup from the 10 days before... is probably ideal. Especially considering the hype placed on the "Hour of Reckoning".