I'd like to keep this thread going until after the release of ARR. I saw that a lot of us users have been commenting on the music and how the tranquility of it flows and intertwines with the ambient noises that are selected for the forest in The Black Shroud.
The discussion I want to have here on this thread is about the music. The community reps can chime in on this as well, as I would like a lot of this feedback to be forwarded to the composers like Soken. I believe that the other strong point with the Final Fantasy games has ALWAYS been its music, with entrancing and beautiful graphics being the first thing (though we can say that the story and characters are the staple for and main things).
My first suggestion and feedback is that with all of the new environments created for ARR, could there be different types of musical instruments for some of the tracks/areas? I know that the music maybe already finalized and chosen for the game now, but I'd like my suggestions be heard for the expansions and patches for extra content
An example for here--say that we are at a beach in ARR, and the surrounding landscape has palm trees of sorts. What instruments would you like to use? I'd say flutes, steel drums, drums, and the like. The desert could have drums and wood/pan flutes
The best examples so far for music that had fit the areas were like in FFXI, such as San d'Oria and Bastok. San d'Oria had a Celtic-like background, especially Ronfaure. Bastok sounded like a bustling city just being ready to be explored.
What I like about The Black Shroud is that the music sounded very much like some of these CDs I own. It reminds me of this CD(s) I own that have instruments along with ambient nature sounds (birds, crickets, frogs, etc. along with wind, water, thunder), and they are called "Dan Gibson's Solitudes." The CD I own, that had music similar to the music in the video of The Black Shroud II, is called "Garden In Provence." https://itunes.apple.com/us/album/ga...ce/id271506566 (it's only viewable on iTunes or Amazon). To see what I mean with the music having an ethnic and worldly feel like it could with ARR, I'd look up that music like in the link I posted.
Not to advertise this music, though, but I felt like the music/ambient noises on these new videos pay tribute to this kind of music; it is very relaxing and tranquil. To me, the choice of the area and music/noises REALLY hits home with me. It feels very immersive and I can see myself staying in the same areas for longer periods of time. Not to downplay Version 1.0, but the music got annoying in the field areas at times. It just didn't click for me like ARR's has. Especial 1.0's Black Shroud. It sounded like some MIDI programming and something from the 90's.
But really, what does everyone think for the music and the ambient noises in the videos? Do you think the composers and Soken could use different instruments for different areas for an ethnic and worldly feel?