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  1. #231
    Player
    Akujin's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    687
    Character
    Akujin Aetheoryn
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Ah nice, I didnt realize there was an offical response to this subject lol I hadn't noticed.
    (0)

  2. #232
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Reika View Post
    They should have made the relic quest as difficult as EQ's Epic weapon quests :/

    And remembering EQ's Epic weapon quests is the MAIN reason I want SE to scrap Relic reborn and create separate quests for each different job weapon. EQ didn't have a copy/paste quest that was the same for all classes, they were all different and involved placed and dieties related to that class.
    I think they should just make relic tier quests (or just have these unique level 50 weapons) and make mythic weapons that are "upgrades" that follow the above idea (which I really like).

    They kind of screwed the pooch on these current relics lol.
    (0)

  3. #233
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Something I'm just gonna throw out there. I have been in this since beta (like lots of you I am sure) and I do not personally have a relic. I would love one, but the reality is that I never even got past the seals portion because of drop back luck, and to be honest, lack of time. I Even started trying to get together my double meld to have around in case I did and I found the estimated costs astronomical. I think the most I ever had at once time was 17 mil and it simply wasnt enought to buy or build what I needed without considerable luck.

    The point I am getting to is that I am all for a challenge, but high cost, long time, random success are not things I consider challenging. I would much rather it be a situation where you have a few fights that are especially difficult (like Darnus hard mode) that you go through, than a long and drawn out repetative process, especially when even the individual steps are based on random chance.

    For this reason, I hope they DO make Relics "Easier" to get. Honestly, I have gotten every end game items since they started making "relics" for final fantasy games (11 and 14 aside) and I have never felt that any of those took too much time. I would rather see it that everyone gets to have a crack at Relics based on logical progression and skill, rather than simply exhorbant amounts of invested time.

    When I got my zilart earring, I felt like it was a great accomplishment and a hard fight.... but if I had to go through random repetitious over-and-over activities in the droves, I dont think it would have made me more accomplished... just fatter, older, and wishing I had spent more time doing something else.

    I know not everyone will agree with me and that's fine... just my 2 (more like 5 at this point) cents.
    (0)

  4. #234
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Majidah View Post
    I hate the idea of weapons stronger than relics, even if they become upgradeable.

    Something better than artemis bow seems ridiculous.
    It's a MMO, you need forward progression even for the people who have "topped out". By making Relics the #1 weapon you're going to have a small but significant portion of your player population having nothing better to strive for.

    This wouldn't be a problem if Relic acquisition was more of an effort like it was in FFXI were it took a whole alliance several months to years to outfit 1 person with a relic. However in FFXIV you can get several people their relics in a fraction of the time it took 1 person in XI.

    To create longevity in the game you can't have people at the finish line quickly and indefinitely.

    Introducing weapons which are superior to relics give non hardcore gamers progression and upgrading the top tier relics to more powerful forms give harcore players progression. It's a win/win.

    Unless you only play the game for the "I beat this game" mentality. Which begs the question, why do you choose to play a MMO which is constantly evolving and progressing, instead of an offline game which has a clear and defined finish line?
    (0)

  5. #235
    Player
    Lucke's Avatar
    Join Date
    Nov 2012
    Posts
    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Reika View Post
    They should have made the relic quest as difficult as EQ's Epic weapon quests :/

    And remembering EQ's Epic weapon quests is the MAIN reason I want SE to scrap Relic reborn and create separate quests for each different job weapon. EQ didn't have a copy/paste quest that was the same for all classes, they were all different and involved placed and dieties related to that class.
    Oh please no. I remember going for BRD Epic. Having to kill that Phinegel dude in that completely underwater dungeon. And that guy was always camped. *shiver*

    EQ was the epitome of hardcore though. Remember dying at like a boss in a dungeon and leaving a corpse behind with everything you had in your inventory? Oh man, XIV should do that lol.
    (0)

  6. #236
    Player
    Aerenvel's Avatar
    Join Date
    Nov 2012
    Posts
    104
    Character
    Aerenvel Evermor
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zumi View Post
    SE made relics available very early on in FFXI's lifecycle in 2003. They were the top weapons until 2010 when abyssea came out and gave us Empyrean weapons some of which were better then relics.

    Relics created an artificial ceiling on weapons in FFXI in that no weapon released in that 10 year time span could be better then a relic or have higher damage on it.

    Now we have FFXIV they released relics early on as well. Are we going to see a repeat of what happened in FFXI where every new weapon that comes out has to be worse then relics? Or will we actually see them come out with new weapons that are better then relics?
    I dont think of them as really relic weapons when Excalibur comes ill consider that a relic weapon curtana is filler imo.
    You know relics could be upgraded in 11 right and you can duel wield PLD/NINDNC or RDM Excalibur/Almace
    and there were other used weapons relics should be the best revered not only in FF lore but rl as legend.
    Excalibur be my strength King Arthur knights of justice.
    ever heard the story of Masamune and Muramasa his apprentice challenging his master, beautiful story.
    only problem i had was i always believed Excalibur should be PLD only and RDM shouldnt get it. another reason i like the weapon division.
    It also came out later lvl75 entry sword upgraded to max lvl and i onyl seen people up to 95 no 99's
    Just look at those weapons more as an entry lvl relic to promote getting back to the roots of the staple image more than and actuall relic specially if they converge other ff games with this.
    Also in 03 Excalbur took YEARS to make vs how abby is now and take months so maybe it was the best weapon in teh game but thats ok cause like 2 people on the server had it.... 3 YEARS later
    And the only reason it is easier is you have 99's to farm it and it only takes that long cause of dynamis time span. Game is way harder doing capped content.
    (0)
    Last edited by Aerenvel; 11-16-2012 at 05:27 PM.

  7. #237
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Why do "Relic" weapons have to be on the top of the food chain when it comes to weapon value? There is no reason why non-relic weapons can't be superior.

    I'd like to point out that there we're items in FFXI not part of the relic equipment set that we're probably better than the actual relic equipment. It's all relative, of course.
    (1)
    Last edited by Laraul; 11-16-2012 at 10:24 PM.

  8. #238
    Player
    Deakka's Avatar
    Join Date
    Nov 2011
    Posts
    108
    Character
    Deakka Elsmeth
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I welcome relics becoming a constantly upgradeable piece of equipment that follows you throughout the levels. Eventually other items should displace them (in terms of absolute min/maxing), but upgrading them should at least get them within striking distance of BiS (best in slot) weapons. Here's what I'd like to see.

    Patch 2.XX new omgwtff weapon gets released, several item levels higher than relic, becomes BiS
    Patch 2.XXb more side content added, starter upgrade quest
    Patch 2.XXc Upgrade quest finalized. Relic is missing maybe 0.05-0.1 weapon dps and a few attribute points off the BiS weapon (or different secondary effects)

    This way, relics stay pertinent (especially if you have horrid luck with drops or lots of competition in your shell/free company), but not 100% required. It's still a great idea to invest time in one, just to cover yourself and to give you more options. This could work in a similar fashion when the level cap is raised. Relic owners get a bonus quest or two during the leveling process where they can bump up the stats of their weapon. Granted this may take more time and effort than simply doing a dungeon and hoping for a drop, but it keeps them relevant and encourages completion of that old content.
    (0)

  9. 11-16-2012 08:39 PM

  10. #239
    Player
    Aerenvel's Avatar
    Join Date
    Nov 2012
    Posts
    104
    Character
    Aerenvel Evermor
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Laraul View Post
    Why do "Relic" weapons have to be on the top of the food chain when it comes to weapon value? There is no reason why non-relic weapons can't be superior. Their we're better items in FFXI that weren't part of the relic equipment set.
    not really there were really good ones yes,
    and the answer is time spent aquiring them they gave you weapon skills aswell with hidden effects.
    (0)

  11. #240
    Player
    Uriahnool's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    234
    Character
    Uriah Nool
    World
    Balmung
    Main Class
    Gladiator Lv 50
    What if relic weapons leveled up with the players, as kind of a "life force" in the weapon that was bound to the owner? Perhaps 10% of point allotment also transfers over into the weapon, maybe?
    (0)
    "There's a time when a man needs to fight, and a time when he needs to accept that his destiny is lost, that the ship has sailed, and that only a fool would continue. The truth is, I've always been a fool."

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