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  1. #11
    Player
    Avatar de Yolteotl
    Inscrit
    mai 2012
    Messages
    196
    Character
    Yolteotl Divinicus
    World
    Sargatanas
    Main Class
    Occultiste Lv 50
    actually im not saying that I'm entitled to anything in particular. But if they haven't implemented anything to the level people are stating they want, there is a direct reason the company has chosen not to, and no I'm not gonna waste my time citing all the times SE has stated that the game is focused on casual play, because it has been stated repeatedly since before the 1st alpha had even been released over 2 1/2 years ago. whether Tanaka era or Yoshi-P, that's like having to cite examples of how the world isn't flat just because you haven't paid attention.

    The point was, it's a game. And if you feel the dev's are completely ignoring a sector of the player base who want things even more 'challenging' by taking up severe amounts of time, you're probably right but doesn't mean they are going to stop ignoring it anytime soon as they still desire to build a strong casual base for ARR than to put in old-school oriented content that the casuals would never touch, and more resembles work than play.

    TA as a leaderboard/achievement is irrelevant, just as the kill timers in FFXI were after an instance compared to the utility of TAs in the old format.

    Your personal assumptions about myself are way misguided as well. I play the game consistently more than SE designed it for as well, but i don't complain about it. Instead i realize that people that over-play are an exception to the design concept (but maybe not an exception to the server community) and "just roll with it", still managing to enjoy the game by helping others instead of complaining, niche-forming, or needing something that makes me stand out that requires too much time from too many assets just to see any results for one person.

    As long as content is updated consistently (as planned) and with relevance, the game can still offer plenty of material to keep players of any style occupied without putting in content that promotes Elitist egos by feeling superior to the have-nots. It's irrelevant to put in severe time-sinks if the delevopment team instead focuses on releasing relevant content. Severe time-sinks are put in to hope the players ignore the low pace at which new content is being put out.

    And actually tying this in to the OP, alot of the reason why Relics stayed the top-tier weapon for 7 years in FFXI and other weapons were inferior for so long was BECAUSE of the fact that if someone DID obtain a Relic in FFXI it usually required around 2 years of a large number of assets to acquire at the time, so they didn't want to cheapen what took soo much 'time' but not necessarily challenging.
    (1)
    Dernière modification de Yolteotl, 11/11/2012 à 04h05 Raison: yay typos lol. and a little clarity