I think yoshi said these would be the best, but im still kinda hoping that these are like artifact weapons from ffxi and we get like actual relics like in ffxi some other way. i want relics to come with some unique weapon skill or ability D: qq
I think yoshi said these would be the best, but im still kinda hoping that these are like artifact weapons from ffxi and we get like actual relics like in ffxi some other way. i want relics to come with some unique weapon skill or ability D: qq
Depends on the server really, anyways we did it smart and once we hit a threshold for cash (Generally 2-3 mill worth of currency) any currency would free drop netting most members 10-50k if they got lucky and again the chance at your AF2 (Wich in many cases at least one peice was a good incentive).In its prime for I would say 1 dynamis run would yield 12m worth of currency. The run only cost 1m, you can promise people AF2 and they can be happy with that but a lot of the AF2 wasn't that great so in essence if someone sponsored a run they made out like a bandit, in terms of gil made, you may or may not of got your AF2.
People seem so intent on making Dynamis and Relics in XI seem like it was a grueling cruel process...when it was far from it. You only got "Used" if you let yourself be, if your doing something for nothing then your doing it wrong.
How many times are people going to say this?
Relics in this game are not hard to obtain, they are simply time consuming. I don't have one because I didn't attempt to get one; I don't want any of the current relics, I only have interest in Summoner.
There is no way for these "relics" to create the same "problems" that were inherent to FFXI's.
Let's go down the list, here...
FFXI
+Entire event created with the intent of promoting Relic Weaponry, "Relic Armor" as an incentive for better participation
+Created a strong economical flow, often paying out proportionately to the group's skill and giving others a chance of investment
+Outstandingly above other weapons, were vibrantly different to look at, and contained their own WS
+Continued to be THE weapon for each class (well, okay, not lolClaustrum) for the entirety of the game's relevant life
-Were reserved for the LS' inner clique (Some LS sponsored people in exchange for gil, comparatively rarer occurrence)
-Required a very large mass of people over a 6 month period for the sake of 1 person
-Final Destination for most endgame players, ennui generated at a rapid pace once you got one (Unless you're Kirschy)
-Drama. Oh, the drama.
FFXIV
+Unique animations, wholly unique models, several have particle effects
+Procurement pulls from several different sources of content
+Future-proof in a productive way
+Content designed with a tight-knit group of 6 players in mind
-Requires RNG favor or being excessively rich
-Are significantly underwhelming stat-wise (particularly for the effort involved as opposed to the Garuda weapons)
-Do nothing special for their Jobs (slight cooldown reductions and song durations is minor and unremarkable)
-Introduced no actual content outside of a cloned boss fight
They don't follow the same path at all. There is no way that these can ever be the same sort of affair. Why? It took great efforts by a collective force before relics manifested in FFXI, and they were a huge deal to everyone once one was made.
The only thing that stopped hundreds of individual players from having all FFXIV relics in the first month was the artificial extension of the quest via the patches. You could count on one hand the amount of people in pre-abyssea FFXI who had every relic after years of nonstop commitment.
I still suspect that "AF Weapons" were rushed into being "relic weapons" as a means of resource allocation and sort of an "eyecatcher" to keep the hardcore playing during the doldrums that was XIV post-1.21. For too long they referred to them as "AF weapons", and we already get to see them equipped on all of the "AF quest" NPCs. They don't feel unique or special, they don't have stories behind them, they're just pretty and have solid (if dry, mechanical) stats. Sounds like an AF weapon to me.
That happen in every mmo if you don't find your own klicks your pretty much fucked for most of your game life. But in FFXIV is the worth from day one of ffxiv it happen everyone just make shit load of leaders. Maybe if you did not need 8 people to do everything more people would have ls lol like ffxi where you had over 36+players in one linkshell doing events.all the LS's that have dedicated to the game are all full up, and there are simply too may linkshells for the pathetic amount of players that are remaining, if there were less Klicks and Leaders with Massive Egos more people would be upto the grand old idea of merging Linkshells.
Between the E-peen, Ego Flaunter's and the sad Klick Groups, this games actual community lies in shambles.
Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner
/endthreadThere is no way for these "relics" to create the same "problems" that were inherent to FFXI's.
Let's go down the list, here...
FFXI
+Entire event created with the intent of promoting Relic Weaponry, "Relic Armor" as an incentive for better participation
+Created a strong economical flow, often paying out proportionately to the group's skill and giving others a chance of investment
+Outstandingly above other weapons, were vibrantly different to look at, and contained their own WS
+Continued to be THE weapon for each class (well, okay, not lolClaustrum) for the entirety of the game's relevant life
-Were reserved for the LS' inner clique (Some LS sponsored people in exchange for gil, comparatively rarer occurrence)
-Required a very large mass of people over a 6 month period for the sake of 1 person
-Final Destination for most endgame players, ennui generated at a rapid pace once you got one (Unless you're Kirschy)
-Drama. Oh, the drama.
FFXIV
+Unique animations, wholly unique models, several have particle effects
+Procurement pulls from several different sources of content
+Future-proof in a productive way
+Content designed with a tight-knit group of 6 players in mind
-Requires RNG favor or being excessively rich
-Are significantly underwhelming stat-wise (particularly for the effort involved as opposed to the Garuda weapons)
-Do nothing special for their Jobs (slight cooldown reductions and song durations is minor and unremarkable)
-Introduced no actual content outside of a cloned boss fight
They don't follow the same path at all. There is no way that these can ever be the same sort of affair. Why? It took great efforts by a collective force before relics manifested in FFXI, and they were a huge deal to everyone once one was made.
The only thing that stopped hundreds of individual players from having all FFXIV relics in the first month was the artificial extension of the quest via the patches. You could count on one hand the amount of people in pre-abyssea FFXI who had every relic after years of nonstop commitment.
I still suspect that "AF Weapons" were rushed into being "relic weapons" as a means of resource allocation and sort of an "eyecatcher" to keep the hardcore playing during the doldrums that was XIV post-1.21. For too long they referred to them as "AF weapons", and we already get to see them equipped on all of the "AF quest" NPCs. They don't feel unique or special, they don't have stories behind them, they're just pretty and have solid (if dry, mechanical) stats. Sounds like an AF weapon to me.
My FFXI age is showing. :x6 players
Dealing with what this thread has devolved into instead of the OP:
Basically the problem is Elitists have to grasp at straws to feel entitled to content in this game because there really isn't that much in-game that is so time consuming it doesn't boost their ego or make them feel better than everyone else for obtaining it. It's the problems the Elitists are going to have to deal with, SE has ALWAYS stated that FFXIV is more designed for casual gamers. TA is gone, Relics are 'too easy'; maybe these Elitists need to learn how to play a GAME without having to feel they are entitled to content they need to help their self-esteem or egos IRL by looking down on other players who haven't met the same in-game obligations, but still pay the same subscriptions...
its like ppl saying they wish things were back to where u had to walk uphill both ways while snowing in 100 degree weather with no shoes to get to the letter carrier to send a letter someone would receive a month later... instead of sending a text
Last edited by Yolteotl; 11-10-2012 at 04:01 PM. Reason: one letter typo lol
I fail to see your point. It's still an incredibly lazy rehash that artificially increases the difficulty instead of doing something creative with the fight...on top of virtually being the oldest primal battle in the game dug up from the grave. For the finale of the quest to create a relic weapon, it's pathetic no matter how many nails and eruptions spawn. The faction quests are more interesting than that.Almalexia
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