Ohhhh. Yeah, I agree. If I were to put money on it, I'd totally think SE'd come out with some situational stuff as good as/better than relic in certain situations. Or Mythic equivalent.The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue
Now, will the game progress like that? No clue. I already made a point about about situational equipment that excels in specific situations over relics
The "situational" stuff I would prefer to see is 1 different series of legendary weapons that focuses on DAMAGE, another that focuses on UTILITY, and another that focuses on VERSATILITY. I like options.
*edit* better example.
MNK-
DMG - higher DPS, base dmg, etc
Utility - elemental fist enhancments (say increased affinity bonus with correct fist etc)
Versatility - Tanking/solo (Evasion, second wind enhancements)
Last edited by Altena; 11-10-2012 at 07:45 AM.
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