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  1. #1
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jocko View Post
    The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue

    Now, will the game progress like that? No clue. I already made a point about about situational equipment that excels in specific situations over relics
    Ohhhh. Yeah, I agree. If I were to put money on it, I'd totally think SE'd come out with some situational stuff as good as/better than relic in certain situations. Or Mythic equivalent.
    (0)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by faris View Post
    Ohhhh. Yeah, I agree. If I were to put money on it, I'd totally think SE'd come out with some situational stuff as good as/better than relic in certain situations. Or Mythic equivalent.
    The "situational" stuff I would prefer to see is 1 different series of legendary weapons that focuses on DAMAGE, another that focuses on UTILITY, and another that focuses on VERSATILITY. I like options.

    *edit* better example.

    MNK-
    DMG - higher DPS, base dmg, etc
    Utility - elemental fist enhancments (say increased affinity bonus with correct fist etc)
    Versatility - Tanking/solo (Evasion, second wind enhancements)
    (0)
    Last edited by Altena; 11-10-2012 at 07:45 AM.