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  1. #10
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by GreyJorildyn View Post
    Nero, you need to do some research buddy. You talk about strawman arguments and act like you know all this stuff first-hand. The reality is you don't. There are many metagame factors you just completely ignore that hinder the relic quest progress, in addition to the, admittedly, few in-game roadblocks.
    This is the worst part. Some people take a long to time to recover from Hamlet Farm Mode. Relying on other people not to suck or even show up is the biggest obstacle.

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    Quote Originally Posted by Zumi View Post
    SE made relics available very early on in FFXI's lifecycle in 2003. They were the top weapons until 2010 when abyssea came out and gave us Empyrean weapons some of which were better then relics.

    Relics created an artificial ceiling on weapons in FFXI in that no weapon released in that 10 year time span could be better then a relic or have higher damage on it.

    Now we have FFXIV they released relics early on as well. Are we going to see a repeat of what happened in FFXI where every new weapon that comes out has to be worse then relics? Or will we actually see them come out with new weapons that are better then relics?
    One thing I'm really hoping for is a quest to gain access to Artifact Armor 6 Piece Bonus

    AF Armor + Relic and a bonus from each piece for having all 6 pieces.

    (Holy Shield - Results Pending)

    I think if they implement this type of evolution to the Relic Gear it would keep things pretty balanced.

    My example being:
    - SE releases stronger Primals for weapons etc. The weapons can be greater or equal to Relic Weapons for the average player stat for stat.
    - Relic Weapons in conjunction with AF Armor will be much stronger than Primal Weapons and Darklight Armor.
    - 5 Difficult Solo Quests to upgrade AF Armor to Bonus Set Status.

    ***At the same level cap, it's possible to increase the effectiveness of the Relics, without making a "Barrier" for normal weapons to reach. New Primal Weapons can be just as powerful.

    ***Example of Set Bonus? - Just similar to what we have now really...
    - Ring of Talons - adds a "Chance to inflict burn DOT effect on enemies"
    - Disembowel - adds "Makes Disembowel a Three-Fold attack" (greater chance to paralyze)
    - Increase Crit Rate by 100

    Sorry if this idea/discussion has been already done on this post. Only read the first couple pages about how this Quest is EasyMode. Then this last page was still discussing how it's EasyMode, so I assume the middle is the same?
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    Last edited by Judge_Xero; 11-10-2012 at 04:45 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community