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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Altena View Post
    People need to get off their high horse and realise that dedication does not equal player skill. Being "hardcore" is simply a phrase used to the people who sit on their computer all day, mindlessly farm items or partake in boring grinds to get powerful loot at the end of the day. It is quite sad when these "hardcore" players with relics & amazing gear are getting out performed by someone with a GC or Garuda weapon and mediocre gear. I don't really see the current relic quest as a major flaw as there is a heavy weight to player skill over currency farmed.

    As I said in my previous post, XI relics cannot be compared to XIV for this exact reason. Relics in XI were obtained by manipulating other people to help you, mindlessly farming currency and doing boring content repetitively until you had the gil or currency to buy them. In XIV it is heavily weighted on player skill, and rewards those that have that skill. To me that is worth more then someone who grinds all day.

    Call me a "casual" but I see someone with no life, who sits down and endlessly farms all day has bigger issues then someone who sits down to defeat difficult content. To me, skill is more valuable then grinding, and in that same respect - that skill should be rewarded at a much higher level to the "hardcore" grinder.

    So I disagree, XI relics were not more rewarding~ they just took more time, grinding, player manipulation, and selfishness. XIV has a healthier approach to rewarding the players that are skilled enough to defeat the harder content in the game.
    I'm always a fan of skill > "stuff"

    Like the materia system is "stuff" biased (RNG).

    But one of the problems with skill based content is that in all honestly (contrary to popular mockery) there are a lot of skilled players out there. So you wanted an item to be rare but all a sudden surprise its not rare at all.

    With an MMO (persistent games) you have to introduce forced grinding because if you just went by skill we'd have already beat the game.

    The longer it takes the rarer it is, certainly they could make more of the grinding involve skill and less boring gather over 9000 tokens but then creating that content could/probably would take a long time.

    There is logic in FFXI relics - so to is there logic in just making a couple epic hard ass boss fights solo or not.
    (1)

  2. #2
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Shougun View Post

    But one of the problems with skill based content is that in all honestly (contrary to popular mockery) there are a lot of skilled players out there. So you wanted an item to be rare but all a sudden surprise its not rare at all.

    With an MMO (persistent games) you have to introduce forced grinding because if you just went by skill we'd have already beat the game.

    The longer it takes the rarer it is, certainly they could make more of the grinding involve skill and less boring gather over 9000 tokens but then creating that content could/probably would take a long time.

    There is logic in FFXI relics - so to is there logic in just making a couple epic hard ass boss fights solo or not.
    All they need to do to make a fight more difficult in it's current state is make fights less linear. There should be less known "phases" and more "random phases". If a fight was less linear, the difficulty would increase ten fold. To people who know a specific fight (such as garuda, ifrit, dungeons) the content gets stale and easy because there is a set order to how the fight works. Once this order is known, and a solid strategy is publicised - this is when the fight gets easy. Forcing more random events, basing it more of a reactional fight rather than a strategic fight - will alone increase the difficulty.

    In regards to "a lot of skilled players in the game" - yes I totally agree, however the problem with the community at the moment is people who spend time doing mindless grinding are seen as the "skilled" players in forms of the "hardcore" and "casual" titles that get thrown around every 2nd post. My comments in the previous few posts I made was not based on the system itself, but how people perceive what is to be considered "difficult" or "hard to obtain".

    I couldn't care less if I had a RARE item or not, what I care for is having a GOOD item. Sure I am fine with giving these mindless grinders these so called "rare" items, however I would hate to fall into the XI trap again of only making the "good" items accessible to those grinders. Something as big as a relic should not be given to those who necessarily have more time then others - but to those that have more skill. While they may become less rare, who cares? This isn't a fancy dress contest.
    (3)