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  1. #1
    Player
    DoctorMog's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,944
    Character
    Doctor Mog
    World
    Hyperion
    Main Class
    Lancer Lv 51
    I want the devs to bring purpose to obtaining different weapons, other than relics.
    Making other weapons (and armor) UNIQUE is what makes them situationally better than relics.


    This is just my idea:
    Relics should have the best DPS, this might include adding accuracy, crit attack power, store TP... whatever. But they should be the all around winners.

    Another set of weapons could have an effect on hit, stun, paralyze, slow, etc...

    Another set of weapons could have beneficial effects to the wielder, Protect when using, HP on hit, MP on hit, etc...

    Another set of weapons could be a part of a set that includes armor, Sets are great because they can be very "directional" Wearing Set A could give the best TP regen in the game. SET B might have the best Life on hit, C could have amazing accuracy etc... All of which, could be better than a relic in their respective "direction" but worse in others. The thing is, you need to be wearing the whole set to get the benefit. And the best TP regen weapon set in the game might have terrible accuracy for instance to balance things out.

    Another weapon could have better "range" (Think extending weapons from Aion)

    I can go on, but you see where I'm going. Relics should be your "go to" weapon in most situations IF you have one that is. What we need is more weapons with these unique properties that are max level. Everyone without a relic might have to do more weapon switching in different situations to achieve similar dps to a relic, but that is the benefit of the relic.

    What happened to the dagger that had the added effect of provoke? Or a stun dagger? Why weren't these options at level 50? They should have been.
    (8)
    Last edited by DoctorMog; 11-09-2012 at 05:36 AM.