Page 15 of 25 FirstFirst ... 5 13 14 15 16 17 ... LastLast
Results 141 to 150 of 271

Dev. Posts

Hybrid View

  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Elexia View Post
    The only "lol" relic was Claustrum. Every other relic were fine. Excalibur was debatable. These days it's up in the air since fully capping off a relic is usually done with those without access to a mythic or a good empyrean, for example Almace could be seen as a better choice for PLD unless they have their mythic sword. Note: Could Be.
    I'm keeping the time period in mind. During CoP and going into TAU few bothered to get something other than the shield and horn. The only people I ever met that aimed for anything else sponsored their own runs and either gave up or I lost track of. I never saw Gungnir until after the lv75 cap was raised. Same thing for Ragnarok, Apocalypse and so on. Hell, the first Excalibur I ever saw was on a Red Mage mule owned by this one multiboxer on Fairy/Sylph post-Abyssea.

    This statement is funny, because if SE didn't opt to change calculations, you can guarantee people will still be using pre 50 cap raise gear in XIV over new gear because they would have powerful melded gear that will last for a long time to come.
    Indeed. The supposed nerf to stats gained from materia will also play a role in this.

    Quote Originally Posted by TheFatHousecat View Post
    It's not so much that we're still searching, but that we're demanding. Once we've beaten something of a certain difficulty, we don't just lay back and resign to easier content for the rest of the game. If you're content with easy content/fights for the next several years of this MMO that's perfectly fine, but I'm not content with that. We ask for more challenges, and so far Yoshi & team have delivered every time.
    Challenges are fine and good. I'm always been a proponent for multiple difficulty tiers for fights, and hard modes where applicable. Maybe an occasional hard-mode extra boss or something.

    Personally, what I don't want is content (characters, zones) withheld using difficulty tiers. I would have been pretty pissed if To Kill a Raven had required me having a relic, having speed run and hard mode clears, and being in the top 10% for Hamlet Defense just to actually enter the fight , for example.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    I agree with OP After i got my relic Shield in XI and all my other pld gear I did start to find XI uninteresting. While i don't have any relic weapon my self i would have one if i would have tried for it but i did not for 1 reason I HATE FUKING HAMLET, and i also thought the mnk wep was sub par(personal opinion) but i did help with almost the entire quest line and it was not hard at all from what i did.
    (0)

  3. #3
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    This reminds me of the ancient argument in FFXI. "If you've never played a job, you can't know how to gear it up, so I won't take any advice you give me" which is just as stupid.
    (0)

  4. #4
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ingolf View Post
    This reminds me of the ancient argument in FFXI. "If you've never played a job, you can't know how to gear it up, so I won't take any advice you give me" which is just as stupid.
    Not exactly the same argument, but in a parallel vein. You can plan out gear on paper and you can plan out a boss strategy on paper. How those two goals are met is quite different. I am a firm believer that educating yourself beforehand gives you the best chance of success, but nothing truly replaces first-hand experience.

    To that end, I believe many of the posters here are correct in saying that this relic quest is the first step of many. First hurdles are simple and straightforward. This is it and I felt like it was designed fairly well in that it is accessible and you can make steady progress in it. Challenges increase and you get a few fun/short breaks in the quest. It has a mix of solo and group content, which XI's relic quest lacked. It's a modern design, unlike spam-Dynamis-for-months. I only did four weapons myself (blew up 85mil trying to meld polearm) and was pretty content with the leve quests and ifrit battle. So no, it's not like XI's relics and we should be grateful for that to some extent.
    (0)
    Last edited by GreyJorildyn; 11-10-2012 at 03:59 AM.
    Draw swords and shatter shields with us!
    Apply to Neutral Impact today!


    http://www.impact-gaming.us

  5. #5
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Zumi View Post
    SE made relics available very early on in FFXI's lifecycle in 2003. They were the top weapons until 2010 when abyssea came out and gave us Empyrean weapons some of which were better then relics.

    Relics created an artificial ceiling on weapons in FFXI in that no weapon released in that 10 year time span could be better then a relic or have higher damage on it.

    Now we have FFXIV they released relics early on as well. Are we going to see a repeat of what happened in FFXI where every new weapon that comes out has to be worse then relics? Or will we actually see them come out with new weapons that are better then relics?
    relics are far to easy to come by to stay in the top forever, i foresee a staged Relic progression in the near future each being harder and hader to get with tier 3 weapons being the best of the best for years. like the Excalibur, i love me some Excalibur/Kraken Club Duel Welding paladin...who said paladin cant DD
    (0)

  6. #6
    Player
    Koroma_tanuki's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    74
    Character
    Ironmusketeer Koroma
    World
    Excalibur
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Zumi View Post
    SE made relics available very early on in FFXI's lifecycle in 2003. They were the top weapons until 2010 when abyssea came out and gave us Empyrean weapons some of which were better then relics.

    Relics created an artificial ceiling on weapons in FFXI in that no weapon released in that 10 year time span could be better then a relic or have higher damage on it.

    Now we have FFXIV they released relics early on as well. Are we going to see a repeat of what happened in FFXI where every new weapon that comes out has to be worse then relics? Or will we actually see them come out with new weapons that are better then relics?
    I disagree about your ff11 comment mythics were way better then relics for like half the jobs it's just they were way harder to get.
    (0)

  7. #7
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    How is it a problem that one player puts in effort to get a relic (XI was way harder, but XIV is still effort.) and players that can't be bothered doing it have worse weapons? I don't get your logic, OP. Explain?
    (0)

  8. #8
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by faris View Post
    How is it a problem that one player puts in effort to get a relic (XI was way harder, but XIV is still effort.) and players that can't be bothered doing it have worse weapons? I don't get your logic, OP. Explain?
    The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue

    Now, will the game progress like that? No clue. I already made a point about situational equipment that excels in specific situations over relics
    (3)
    Last edited by Jocko; 11-10-2012 at 07:07 AM.

  9. #9
    Player
    faris's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    594
    Character
    Lunaris Mist
    World
    Spriggan
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Jocko View Post
    The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue

    Now, will the game progress like that? No clue. I already made a point about about situational equipment that excels in specific situations over relics
    Ohhhh. Yeah, I agree. If I were to put money on it, I'd totally think SE'd come out with some situational stuff as good as/better than relic in certain situations. Or Mythic equivalent.
    (0)

  10. #10
    Player
    Altena's Avatar
    Join Date
    Apr 2012
    Posts
    1,362
    Character
    Altena Trife
    World
    Excalibur
    Main Class
    Lancer Lv 90
    Quote Originally Posted by faris View Post
    Ohhhh. Yeah, I agree. If I were to put money on it, I'd totally think SE'd come out with some situational stuff as good as/better than relic in certain situations. Or Mythic equivalent.
    The "situational" stuff I would prefer to see is 1 different series of legendary weapons that focuses on DAMAGE, another that focuses on UTILITY, and another that focuses on VERSATILITY. I like options.

    *edit* better example.

    MNK-
    DMG - higher DPS, base dmg, etc
    Utility - elemental fist enhancments (say increased affinity bonus with correct fist etc)
    Versatility - Tanking/solo (Evasion, second wind enhancements)
    (0)
    Last edited by Altena; 11-10-2012 at 07:45 AM.

Page 15 of 25 FirstFirst ... 5 13 14 15 16 17 ... LastLast