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  1. #91
    Player
    Dragonheart's Avatar
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    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    It's a matter of fact that a time limit encourages people to do whatever they can to spend as little time as possible doing anything else than the essential a lot more than the simple will to redo the content.

    Watching cutscenes, fighting trash mobs, exploration, bringing a less than cookie cutter party setup all eat into the little room for error you have when you have a time limit. If you don't have a time limit, some may groan a little, but most will not mind too much if you wanna sit and watch a cutscene, or if you want to bring a class that isn't the veeery best at doing damage, or if your son needs his diaper changed.

    Ultimately, every bit of my experience in MMORPGs shows me that time limit encourage people to be di*ks to those they play with, while there's a lot more friendly and relaxed atmosphere even between strangers in dungeons that don't have time limits. And that's the atmosphere a Final Fantasy MMORPG should have.
    Quoting that x 1000.

    I have read many offensive comments from enraged ppl in PT with other players after they aggroed something during speedrun, or if they simple where a second afk so they were back ecc.

    The same was in FFXI. Coincidence?


    In other mmos as you said, the asmosphere is more relaxing and ppl are nicer even when someone fails.
    And at the same time, boss/encounters are harder than standing in one point and spamming ws.


    Another thing to not understimate IS...

    ARR is made to appeal expecially new players used to ther other mmorpg standards right?
    Well, they will be really disappointed when they'll see the timer in dungeons.
    (I already have some friends from other games that blame me for this :S )
    (1)
    Last edited by Dragonheart; 11-10-2012 at 04:06 AM.

  2. #92
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Abriael View Post
    or if your son needs his diaper changed.
    Ivan Durandal >> what the hell you doing that for man thats 5 minutes off our time....Just shove the kid in the pen you can change the diaper after we run this.

    Abriael Rosen << But it smells Horrible, and its pretty much child neglect.

    Ivan Durandal >> Sorry bro, but you gots to choose now. change the babies diaper and get the boot or take one for the team.
    (2)

  3. #93
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Abriael View Post
    It's a matter of fact that a time limit encourages people to do whatever they can to spend as little time as possible doing anything else than the essential a lot more than the simple will to redo the content.

    Watching cutscenes, fighting trash mobs, exploration, bringing a less than cookie cutter party setup all eat into the little room for error you have when you have a time limit. If you don't have a time limit, some may groan a little, but most will not mind too much if you wanna sit and watch a cutscene, or if you want to bring a class that isn't the veeery best at doing damage, or if your son needs his diaper changed.

    Ultimately, every bit of my experience in MMORPGs shows me that time limit encourage people to be di*ks to those they play with, while there's a lot more friendly and relaxed atmosphere even between strangers in dungeons that don't have time limits. And that's the atmosphere a Final Fantasy MMORPG should have.
    im not saying that every group is gonna continue to maximize time for more loot with no time limit. Im just saying a lot of people will. After the first time watching a Cut-scene or after you explored a dungeon whats left of it but farming gear. With the removal of time limits i wouldn't mind seeing jobs being locked after entering personally.
    (1)

  4. #94
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by syntaxlies View Post
    im not saying that every group is gonna continue to maximize time for more loot with no time limit. Im just saying a lot of people will. After the first time watching a Cut-scene or after you explored a dungeon whats left of it but farming gear. With the removal of time limits i wouldn't mind seeing jobs being locked after entering personally.
    Between twice the encouragement to be di*ks and only one reason to be, I'll take the second option
    (1)

  5. #95
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    As I do believe a progressive timer should be in place, there should be no form of a countdown timer at all. With how the Armory System works, it does not call out for this. It would be nice to see how long it took you to complete the dungeon, or be the group that got the record for beating it the fastest. However, I don't think time itself should factor in directly with the dungeon setup.

    I don't see any benefit of countdown timers besides getting in and out quickly. However, this is not very fair to someone new to the game wanting to play the dungeon for the first time. Coming right in, experienced members will expect you to keep up with them, or they will likely kick you. While some people just want to get in and out quickly, some people want to enjoy the dungeon in and out.

    The best solution to me is making the timer only a progressive timer and have time records for instanced fights like FFXI so the e-peen'ers have something extra to play with.

    With how many more dungeons are coming out, there is no need to add a countdown timer. CC/AV are kind of understandable because it is the only kind of end game content in FFXIV.

    Most other MMO's don't have timers in their dungeons, I don't see why FFXIV needs them.
    (1)

  6. #96
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dragonheart View Post
    Of course not lol. But please, i don't want to talk about the current game where
    you had to fight against latency, input lag, and action lock before, and then against the monsters.
    That stuff doesn't matter in so far as it doesn't change the fact that a timer still adds a certain level of difficulty. I'm not trying to say that the content should otherwise be a walk in the park, just that to say that the timer does not add difficulty on some level is kind of ignorant of game mechanics in general.
    (0)

  7. #97
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    That stuff doesn't matter in so far as it doesn't change the fact that a timer still adds a certain level of difficulty. I'm not trying to say that the content should otherwise be a walk in the park, just that to say that the timer does not add difficulty on some level is kind of ignorant of game mechanics in general.
    Ok i got your opinion you like to do trash monsters over and over and you think that it is difficulty. Next please :P
    (0)

  8. #98
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
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    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dragonheart View Post
    Ok i got your opinion you like to do trash monsters over and over and you think that it is difficulty. Next please :P
    You clearly have difficulty with reading comprehension. How did you even get that out of what I wrote?

    I'm not talking about mob or boss difficulty at all. Rather, my argument is based on game mechanics in general. And yes, it's the same basic reason Mario games have timers.
    (0)
    Last edited by Molly_Millions; 11-10-2012 at 05:34 AM.

  9. #99
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Molly_Millions View Post
    You clearly have difficulty with reading comprehension. How did you even get that out of what I wrote?
    I could say the same with you, i already explained my point ov view, and you reply again with the same answer.

    Btw you're going into personal offense, i don't care it , but i don't want this thread closed.
    (0)

  10. #100
    Player
    Molly_Millions's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Dragonheart View Post
    I could say the same with you, i already explained my point ov view, and you reply again with the same answer.

    Btw you're going into personal offense, i don't care it , but i don't want this thread closed.
    I never meant offense, but if you want to take offense to it, I guess the truth hurts. I never once mentioned mob difficulty except to correct your clear misunderstanding of my argument.

    The bottom line is, time limits add a certain level of difficulty, and the time limits put in the 1.0 version of the game are reasonable. We can safely extend this mechanic to ARR without any detrimental effect.

    In the case of speed runs as a loot requirement, I definitely take your side; the mechanic should be removed. But SE has already confirmed that is the case.
    (1)
    Last edited by Molly_Millions; 11-10-2012 at 05:50 AM.

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