Quote Originally Posted by EinSoFZ View Post
So let's say we abolish all timers. How do proponents of removing the timers see this working out? We all just do instanced material and stay in the instance indefinitely until such that we feel we're done with it?

Proceed as if we were on a timer, just without the pressure of a timer? I'd say this just makes content more casual mode and dumbs down progression. Rather than having to time manage and proceed skillfully/carefully, we can just go very very very slowly to make sure we get through it since time is of no consequence.

To me, instance + timer go together. Remove one and the other is pretty pointless. I've yet to see anyone in favor of removing timers suggest an alternative besides the same instances only sans timers.
What is wrong again with "casual mode"?

When you go out into a cave, there isn't a big timer over your head that tells you that you must be done with it in an hour or be teleported out.

It flies in the face of immersion, exploration, fun and of the ability to enjoy all the content included in the dungeons. It also limits what the developers can do mechanics-wise, because the more complex multi-stage events the introduce, the more they conflict with the less room for error.

It's simply bad design, and only elitists would justify it, because it somehow goes against the dreaded "casuals".