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  1. #1
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Shougun View Post
    Im going to be black sheep here and say I like dungeon timers.. XD

    I cant make plans without dungeon timers - I cant plan for shit if the LS doesn't want to give up but I'm like... ITS DINNER TIME GIVE UP. (timers let you say I've got 3 runs in me, rather then "We'll see")

    Certainly the timer shouldn't make you feel like you need to do a speed run but at a certain point you just arent doing the dungeon right and need to try again lol.

    Glad speed runs are gone though - they promote reckless strategies (or insane gear).
    So you'll rather drag down the depth and versatility of an expansive and puzzling dungeon
    because your too lazy to type one simple command?

    /clock
    (0)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Valmonte View Post
    So you'll rather drag down the depth and versatility of an expansive and puzzling dungeon
    because your too lazy to type one simple command?

    /clock
    Quite an assumption there.

    I said I'd rather dungeons have a max time limit - I didnt say how much. I also said that the time limit should be ample for success, so long as you dont suck/are prepared.

    If a dungeon gets a 5 hour time limit - I know I need to have 5 straight hours ready.
    (1)
    Last edited by Shougun; 11-10-2012 at 07:48 AM.