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  1. #11
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Abriael View Post
    It's a matter of fact that a time limit encourages people to do whatever they can to spend as little time as possible doing anything else than the essential a lot more than the simple will to redo the content.

    Watching cutscenes, fighting trash mobs, exploration, bringing a less than cookie cutter party setup all eat into the little room for error you have when you have a time limit. If you don't have a time limit, some may groan a little, but most will not mind too much if you wanna sit and watch a cutscene, or if you want to bring a class that isn't the veeery best at doing damage, or if your son needs his diaper changed.

    Ultimately, every bit of my experience in MMORPGs shows me that time limit encourage people to be di*ks to those they play with, while there's a lot more friendly and relaxed atmosphere even between strangers in dungeons that don't have time limits. And that's the atmosphere a Final Fantasy MMORPG should have.
    Quoting that x 1000.

    I have read many offensive comments from enraged ppl in PT with other players after they aggroed something during speedrun, or if they simple where a second afk so they were back ecc.

    The same was in FFXI. Coincidence?


    In other mmos as you said, the asmosphere is more relaxing and ppl are nicer even when someone fails.
    And at the same time, boss/encounters are harder than standing in one point and spamming ws.


    Another thing to not understimate IS...

    ARR is made to appeal expecially new players used to ther other mmorpg standards right?
    Well, they will be really disappointed when they'll see the timer in dungeons.
    (I already have some friends from other games that blame me for this :S )
    (1)
    Last edited by Dragonheart; 11-10-2012 at 04:06 AM.