Quote Originally Posted by EinSoFZ View Post
Limiting the time makes for a different experience during an instance whether you can bring yourself to admit it or not. It is not merely a question of pure difficulty, but in time management during the course of the instance which adds a unique variable to gameplay. You are just flat out ignoring this and suggesting the time limit plays no actual role. Requiring speed runs for loot was negative function of time, but with that removed in ARR there is no problem having a general time limit for the instance. If they make this so-called real hard content, you'd probably just begrudge for making your items truly harder to obtain.
This is a reasonable answer at least! Well i can understand that you like that type of difficulty.

But answer me,

it's harder to kill a tank&spank boss that simply hits hard with a timer that when ends,
you'll need to rush again the whole dungeon to arrive it again.

Or a boss with multiple phases, debuff to exange with your pt member, things to avoid (more like Ifrit, but with new engine/server of course)?

Well i like the 2° type of difficult. Real hard encounters, no matters how time you try it, they should be always hard.

The time is just for who can't design an harder fight.