I'd personally prefer they remove timers that count down until we're removed from the dungeon. Timers that count up to track our time are fine though.

I just think having a time limit in the dungeon makes it less about difficulty and all about time. Then we get all these strategies where you just run through and ignore half the enemies or find the most efficient place to gather only those necessary to kill.

I'd rather have a dungeon that is difficult for reasons other than time limits.