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  1. #1
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Valmonte View Post
    then have a 15 minute timeout, if a player goes in with a group and AFK's the entire group gets the boot. there is absolutely zero need for a timer in an instance that doesn't have an actual event( like Flooding, Collapsing, Defuse the Garlean Bomb, Kill Doom Wall before pushes your party back down to the starting floor, etc etc.) not to mention Rushing people leads to class stacking on the bases of efficiency.

    whether you have speed runs or not means nothing at all, would you rather complete an instance in 15 minutes with class stacking for the most efficiency or 30 to 45 minutes without? i know which time id be aiming for if it get me 3 runs to your 1. Remove the time all together and you remove the Stigmatism of Gotta rush it, no time to loose, GO GO GO. while it wont disappear immediately people will eventually chill the hell out.
    You know what ? Most of ppl here just played XI - XIV. So they don't even know instances/dungeons works in other games.

    There is no ONE reason to keep timers, NO ONE.
    (0)

  2. #2
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Dragonheart View Post
    You know what ? Most of ppl here just played XI - XIV. So they don't even know instances/dungeons works in other games.

    There is no ONE reason to keep timers, NO ONE.
    XI Didn't time limit every last instance Either, instead they treated it as just another Zone, with the Timer Starting at the Boss Fight and im cool with that. I'd be to preoccupied with that Mini castle or dragon trying to eat me, to sight see anyway
    (0)