Page 12 of 28 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast
Results 111 to 120 of 278

Thread: New Alpha Video

  1. #111
    Player

    Join Date
    Nov 2012
    Posts
    182
    Quote Originally Posted by nibelunc View Post
    http://www.youtube.com/watch?v=-99sSSS3eP4

    Maybe this helps. It's from v1.0 alpha to beta.

    http://www.youtube.com/watch?v=-6oiev4WTuc

    Alpha. Watch the stopping animations!
    You bring me hope.

    Lots of hope.
    (1)

  2. #112
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by Zumi View Post
    I am not seeing it. What looks terrible about that? Looks perfectly fine to me, much more smooth then the current game.
    I should have been more specific. My issue is in regards to the character turning on the spot without an animation. I've edited the original post now. I'm happy with everything else, this just seems jarring to me.
    (1)

  3. #113
    Player
    Ceravic's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    37
    Character
    Pat Ceravic
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rokien View Post
    Things they need to fix before it releases. THE ANIMATIONS HOLEY COW AM I GOING TO BE PLAYING A GAME FROM 2005? Seriously, terrible.
    The character graphics are still terrible. Come on...
    You're such a tool. I hope they continue down this path simply to alienate you so you go away. This game already looks leaps and bounds ahead of 1.0.
    (9)

  4. #114
    Player
    Pretz's Avatar
    Join Date
    Mar 2011
    Posts
    33
    Character
    Pretz Pretz
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Lirion View Post
    I think the controls work like this, holding right click turns the camera and your character while holding left click will turn only the camera no matter where you are running. This is how it works in Guild Wars 2.
    Any idea how that will work for a keyboard player? I use IJKL for camera control.
    (0)

  5. #115
    Player

    Join Date
    Jan 2012
    Posts
    523
    Quote Originally Posted by Pretz View Post
    Any idea how that will work for a keyboard player? I use IJKL for camera control.
    Say you hold down W to run forward and hold right mouse button to turn the camera, this will turn your character as well. Now say you hold W and run forward but now hold left mouse and turn the camera, this time the camera rotates around your character who is still running in the same direction as you started, it will not turn your character.

    Now I'm not 100% on that this is exactly how it works in ARR but from watching the alpha videos from the past events and playing GW2 this is the impression I got.

    Edit: Just understood what you meant.
    If you can replace the different camera movements with keybindings we'll have to wait and see or maybe camera control on keyboard will work like the right analog stick in the controller.
    (0)
    Last edited by Lirion; 11-09-2012 at 08:46 AM.

  6. #116
    Player

    Join Date
    Mar 2012
    Location
    Ul'Dah
    Posts
    102


    My Troll senses are tingling!
    (2)
    His face says it all...

    Gone (??) but certainly not forgotten... Louisiox, a true Hero!

  7. #117
    Player
    Rustyhagun's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    465
    Character
    Usagi Yojimbo
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    People should not worry about the animations to much.. there's no way Yoshi would make the mistake and downgrade the animations we have in 1.0, that would be a silly decision. Even the jump animation 9it being new) should have a stumble to it when landing back on your feet (Far/long drop distance jumps should show this new animation, characters should not look like falling statues when they land on their feet again, put realistic jumping falling physics in.) There a few mmo's that look less graphically than 2.0 that manage to do this well.

    If Yoshi and his team keep the animations as they are now it will show a sign of laziness, because they have all the motion capture for the current races already...just put them in, its that simple. Any new race they have planned (which I hope is at least 1-5 races, from launch through 2.0 life) is the only work they would have to do to add new motion capture.
    Yoshi needs to do this, or they will loss points/face come review time. Because reviewers will make note how the animations in 1.0 were 5x's smoother and better looking, than the animations in 2.0.

    Don't cut corners on avatar AI, behavior, or animations, Yoshi-san. This game is being looked at too closely by all gamers, just ready/itching to be laughed at again. I have to much pride and love for this game to let this happen. It being the first MMO trying to make a comeback from releasing a game that had no heft to it, this game needs to keep the great look and control our characters had in 1.0.
    (1)

  8. #118
    Player Riv's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,107
    Character
    N'aivir Alexaire
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Wow Grid looks awesome. I like how they kept some stuff the same, and it looks laid out better especially with the aetheryte right there. And the aetheryte reminds me of the town crystals in Crystal Chronicles. I was also pleasantly surprised with how cool the jumping was.

    HOWEVER, i really hope the camera is not always locked behind you like that. And i really hope there will be a turning animation instead of your character just....sliding....in circles....
    (1)

  9. #119
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Rokien View Post
    Things they need to fix before it releases. THE ANIMATIONS HOLEY COW AM I GOING TO BE PLAYING A GAME FROM 2005? Seriously, terrible.
    The character graphics are still terrible. Come on...
    Oh good. You're alive too.
    (8)

  10. #120
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    I like the zone change and name appearing a la FF 12
    Gridania looks much better like that
    we can jump cliffs, nice
    Happy ^^
    (2)

    Larek Darkholme @ Ragnarok

Page 12 of 28 FirstFirst ... 2 10 11 12 13 14 22 ... LastLast