You bring me hope.http://www.youtube.com/watch?v=-99sSSS3eP4
Maybe this helps. It's from v1.0 alpha to beta.
http://www.youtube.com/watch?v=-6oiev4WTuc
Alpha. Watch the stopping animations!
Lots of hope.
I should have been more specific. My issue is in regards to the character turning on the spot without an animation. I've edited the original post now. I'm happy with everything else, this just seems jarring to me.
You're such a tool. I hope they continue down this path simply to alienate you so you go away. This game already looks leaps and bounds ahead of 1.0.
Any idea how that will work for a keyboard player? I use IJKL for camera control.
Say you hold down W to run forward and hold right mouse button to turn the camera, this will turn your character as well. Now say you hold W and run forward but now hold left mouse and turn the camera, this time the camera rotates around your character who is still running in the same direction as you started, it will not turn your character.
Now I'm not 100% on that this is exactly how it works in ARR but from watching the alpha videos from the past events and playing GW2 this is the impression I got.
Edit: Just understood what you meant.
If you can replace the different camera movements with keybindings we'll have to wait and see or maybe camera control on keyboard will work like the right analog stick in the controller.
Last edited by Lirion; 11-09-2012 at 08:46 AM.
My Troll senses are tingling!
His face says it all...
Gone (??) but certainly not forgotten... Louisiox, a true Hero!
People should not worry about the animations to much.. there's no way Yoshi would make the mistake and downgrade the animations we have in 1.0, that would be a silly decision. Even the jump animation 9it being new) should have a stumble to it when landing back on your feet (Far/long drop distance jumps should show this new animation, characters should not look like falling statues when they land on their feet again, put realistic jumping falling physics in.) There a few mmo's that look less graphically than 2.0 that manage to do this well.
If Yoshi and his team keep the animations as they are now it will show a sign of laziness, because they have all the motion capture for the current races already...just put them in, its that simple. Any new race they have planned (which I hope is at least 1-5 races, from launch through 2.0 life) is the only work they would have to do to add new motion capture.
Yoshi needs to do this, or they will loss points/face come review time. Because reviewers will make note how the animations in 1.0 were 5x's smoother and better looking, than the animations in 2.0.
Don't cut corners on avatar AI, behavior, or animations, Yoshi-san. This game is being looked at too closely by all gamers, just ready/itching to be laughed at again. I have to much pride and love for this game to let this happen. It being the first MMO trying to make a comeback from releasing a game that had no heft to it, this game needs to keep the great look and control our characters had in 1.0.
Wow Grid looks awesome. I like how they kept some stuff the same, and it looks laid out better especially with the aetheryte right there. And the aetheryte reminds me of the town crystals in Crystal Chronicles. I was also pleasantly surprised with how cool the jumping was.
HOWEVER, i really hope the camera is not always locked behind you like that. And i really hope there will be a turning animation instead of your character just....sliding....in circles....
I like the zone change and name appearing a la FF 12
Gridania looks much better like that
we can jump cliffs, nice
Happy ^^
Larek Darkholme @ Ragnarok
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