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Thread: New Alpha Video

  1. #271
    Player
    casker's Avatar
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    Ast Rid
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    Diabolos
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    Pugilist Lv 50
    Quote Originally Posted by whoopeeragon View Post
    Did we play the same game because I really don't remember my animations being cancelled when I tried for something else.
    Some abilities lock you because of the animations. Movement just transitions based on your input. It's not like you have to sit through every animation, and it won't play an entire animation if you interrupt it. Just tried it in GW2 and it's pretty much the same. An animation only fully goes through if you aren't putting in any more inputs.
    (0)

  2. #272
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    whoopeeragon's Avatar
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    Azarim Erro
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    Hyperion
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    Lancer Lv 70
    Quote Originally Posted by casker View Post
    Some abilities lock you because of the animations. Movement just transitions based on your input. It's not like you have to sit through every animation, and it won't play an entire animation if you interrupt it. Just tried it in GW2 and it's pretty much the same. An animation only fully goes through if you aren't putting in any more inputs.
    That means there is still animation lock. And some animations lock you through the whole motions. Try it with Chaos Thrust. Bloodletter. Simian Thrash. Magic spells. There is STILL a lock that is painful. Even if you spam other inputs after it.
    (3)

  3. #273
    Player
    casker's Avatar
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    Ast Rid
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    Diabolos
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    Quote Originally Posted by whoopeeragon View Post
    That means there is still animation lock. And some animations lock you through the whole motions. Try it with Chaos Thrust. Bloodletter. Simian Thrash. Magic spells. There is STILL a lock that is painful. Even if you spam other inputs after it.
    Yeah...there is animation lock. In the battle animations. I'm not talking about those.
    (0)

  4. #274
    Player
    whoopeeragon's Avatar
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    Azarim Erro
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    Quote Originally Posted by casker View Post
    Yeah...there is animation lock. In the battle animations. I'm not talking about those.
    Ooo, I get what you meant. Sorry, I misunderstood your post.

    Yea, animations didn't have anything to do with stuff outside of combat (as long as I could see) - it was there to disguise the bad coding and stuff under it, at least as I could tell.
    (1)

  5. #275
    Player
    casker's Avatar
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    Ast Rid
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    Diabolos
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    Actually, testing it out some more, gw2 is more responsive. But it still has far better animation than 2.0 from what we've seen, because it still does have good rebound animations and returning to rest and what not, so simply having animations in and of themselves isn't the problem.
    (0)

  6. #276
    Player
    AkiRouscelia's Avatar
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    Aki Rouscelia
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    Exodus
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    I haven't gone through the previous 28 pages but one thing that stands out from the video is the lack of dynamic NPCs. I think the game would benefit from having NPC's wander about town and interact with other NPC's.
    (0)

  7. #277
    Player
    casker's Avatar
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    Ast Rid
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    Diabolos
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    Quote Originally Posted by whoopeeragon View Post
    Ooo, I get what you meant. Sorry, I misunderstood your post.

    Yea, animations didn't have anything to do with stuff outside of combat (as long as I could see) - it was there to disguise the bad coding and stuff under it, at least as I could tell.
    Nah, my fault. I am not the most clear writer.

    But now we are getting into the territory of animation lock discussion which I am kind of iffy on.
    (0)

  8. #278
    Player
    Felis's Avatar
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    Character
    Skadi Felis
    World
    Ragnarok
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    Pugilist Lv 70
    Quote Originally Posted by whoopeeragon View Post
    That means there is still animation lock. And some animations lock you through the whole motions. Try it with Chaos Thrust. Bloodletter. Simian Thrash. Magic spells. There is STILL a lock that is painful. Even if you spam other inputs after it.
    The thema is movement animation.
    Test it yourself. Press ingame W then S and look how much time your char need to run in the other direction.
    (0)

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