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Thread: New Alpha Video

  1. #251
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    Judge_Xero's Avatar
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    Divine Gate
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    Just want to point out that at 2:54 the waterwheel. It isn't exactly rotating properly relative to the flow of the water.

    Otherwise I like the rest. The birds almost sound like they are part of the background music, because it fits the earthy forest theme so well.
    (0)
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  2. #252
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    Starlord's Avatar
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    Luna Sushima
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    Quote Originally Posted by Shougun View Post
    Bad game? Maybe not.

    Worse game? Yes (in that particular aspect). I wonder if its a limitation within the new system they are porting - something about limited animation blendings. I have to feel it is a hard coded issue with the game, as it makes no sense to remove or at least tweak them. But hardcoded issue like that sucks XD, animation blending is really great for continuity of visuals. Still would play though.


    I have 2 oranges, someone takes away 1 orange. I have less oranges. I always want more oranges. Follows definition of worse.
    I am not hungry forr 2, I'm a light eater, you can have mine.. FATTY!!! hehe
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  3. #253
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    Felis's Avatar
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    Ragnarok
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    Quote Originally Posted by KiriA500 View Post
    I'm glad this the first video game you've ever played, but there have been many games made before that don't have the best animations, especially ones as minor as "start and stop" animations, and can still be incredibly fun.

    Your priorities are set wrong.
    I don't mean "start and stop" animation. I mean how the world turn around under the char feets during he standing still instead to turning around with the world. Like he is floating.
    (1)
    Last edited by Felis; 11-10-2012 at 07:01 AM.

  4. #254
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    Jocko's Avatar
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    Cecilia Amor
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    Gilgamesh
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    The music was fantastic, far more engaging than the current Grid theme in my opinion. The natural flow of the environment; the placement of buildings, the general layout, the small touches (The waterfall near the mail moogle) are all superior to what we currently have. Very pleased with what the team has done with the map redesign, and I hope the same quality holds true for the unseen areas of the game

    However, as many others, I must bring up the animations; they're unnatural and jarring. It's not merely a case of being inferior to 1.0's animation set, it's also a conflicting aesthetic to the rest of the game world. It looks awkward and out of place, and for someone like me, that's a big deal. It reaches beyond the unsubtle stopping animations and creepy, almost doll-like pivot, as the battle animations we've seen share the same problems. Nothing seems to be fluid, have no transition, and honestly look laughable in some respects (The 90 degree, back breaking bend that happens upon every attack made against you)

    I have concerns about how combat will work as well, honestly sad to see the slower paced, deliberate combat style thrown out for something else, but this is a bit off topic, and I haven't seen enough combat to fully pass judgement, so I'll just end it here.
    (1)

  5. #255
    Player
    Felis's Avatar
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    From lv 20 to 21 we need 43505 exp in ARR
    How much need we now?
    (0)

  6. #256
    Player
    casker's Avatar
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    Ast Rid
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    Diabolos
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    Quote Originally Posted by Zantetsuken View Post
    If you are concerned about the animations, the second post in the Producer's Live asks specifically about it.



    Go 'Like' it to improve it's chance of being asked to Yoshi-P.
    (as of this post, it only has 78 likes)

    And please stop whining about it in this thread - you aren't accomplishing anything.
    If I could, I would like my own post :3
    Though I'm guessing my wording was somewhat harsh/dickish which kept it from getting as many likes as it could have.

    And if nothing else, the discussion is still going, which increases visibility and the chance that a community rep will see it, which has led to results in the past. If you want to talk about some other aspect of the video, go ahead I'm not stopping you.
    (0)

  7. #257
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    Shurrikhan's Avatar
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    Quote Originally Posted by Elexia View Post
    Same reason most men find fat women unattractive yet there's men out there who find fat women very attractive, you don't have to understand it.

    Aside from the uninspired generic feel of the music, it does look a bit too bright which could be due to the lightning not being optimized yet.
    This... not a fan turning the deep forest and lighting of Gridania into some sort of LotR-Shire with tall trees. Hopefully improvement to lighting will come with time, even if the music remains... (Right now it reminds me, to no surprise, of 1.0's alpha lighting, comparatively.)

    That said, the sectioning looks pretty well done, and the city looks deservedly larger. Given that the whole of the Black Shroud has now become a Light-Brown Shroud, I can't really justify any complaints about the city itself.
    (0)

  8. #258
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    Shurrikhan's Avatar
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    Quote Originally Posted by Felis View Post
    From lv 20 to 21 we need 43505 exp in ARR
    How much need we now?
    I don't have any characters at that level, but right now 25-26 is 27000, if that helps.
    But it'll be hard to say what that really means if xp gets rescalled.
    (0)

  9. #259
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    Quote Originally Posted by Judge_Xero View Post
    Just want to point out that at 2:54 the waterwheel. It isn't exactly rotating properly relative to the flow of the water.
    Are you sure about that? Check again, it is flowing/moving correctly .
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  10. #260
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    Quote Originally Posted by casker View Post
    This is sounding like cognitive dissonance to me.

    So, the animations suck now, well, animations are stupid and significant anyway! Who needs animations!

    When trying to rationalize how to deal with the animations, instead of demanding quality, just say they don't matter.

    I think that is sad.

    Y'all are walking down a dangerous path. A path that does not lead to the game being the best it could be. A path that leads to the game being crap. A compromise here, a compromise there...

    They may have made improvements elsewhere (some of that is up to debate) but that doesn't excuse a massive downgrade to 2007 free korean mmo animation. I expect trash tier from Elder Scrolls Online maybe, but not Final Fantasy.
    You have no idea the power you are lacking to say "i don't like it change it" specially to a corporation like SE lol so don't say it so lightly video thread already has 171 likes ..your comment only 4 ..so yeah you are one of the very odd few that can't grasp whats been accomplished here by Yoshi-P and his team in youtube video has already 106,780 views and i assume most of them liked it too bad SE don't let us "like" those videos.

    Simplest way it can be said is that 1.0 animations should have never existed in the first place, why? bcuz not everyone has 2,000$ rigs and those animations slowed down the gameplay experience example hamlet I HATED to do DoH bcuz getting on your feet after a synth took FOREVER in an event where buffs need to stay up is no good. just my opinion
    (0)

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