


Does removing animations suddenly turn it into a bad game? We had "SUPER AWESOME OMG" animations at launch, and the game sucked. It seems that animations don't make a game fun...weird!





Bad game? Maybe not.
Worse game? Yes (in that particular aspect). I wonder if its a limitation within the new system they are porting - something about limited animation blendings. I have to feel it is a hard coded issue with the game, as it makes no sense to remove or at least tweak them. But hardcoded issue like that sucks XD, animation blending is really great for continuity of visuals. Still would play though.
I have 2 oranges, someone takes away 1 orange. I have less oranges. I always want more oranges. Follows definition of worse.
Last edited by Shougun; 11-10-2012 at 03:08 AM.



Opinions. I could go off about how this game is made worse because of every single person who plays as an Elezen. It doesn't make it true, but it can still bother me.
Also, while me may have lost 1 orange, we gained 3 apples, 2 grapes and 4 grapefruit.





Indeed there are other improvements. But you cant say 1 more fruit is bad.
(Unless for some reason you dislike animations for continuity (blending)).
Also I edited my post while you quoted it, a little more specific on what I meant.



Don't get me wrong, I'm an animation junkie. I love when games have awesome animation.
However, I always, and I repeat, ALWAYS, put gameplay before animation. Some of my favorite games don't have perfect animations, but I don't care, because I have so much fun playing them. I could just get hung up on that junk, but then I'd just be sitting around brooding all the time instead of having fun with video games, which, last time I checked, was their entire purpose.





Good games make comprimises invisible (or dont even make them in the first place). I dont like hearing people say "one or the other".Don't get me wrong, I'm an animation junkie. I love when games have awesome animation.
However, I always, and I repeat, ALWAYS, put gameplay before animation. Some of my favorite games don't have perfect animations, but I don't care, because I have so much fun playing them. I could just get hung up on that junk, but then I'd just be sitting around brooding all the time instead of having fun with video games, which, last time I checked, was their entire purpose.
But as a matter of priority I understand SE has to make it an interesting game before it can be a game people will even pay for. However I dont want SE to think its done once it finishes one aspect. The animations really will help. Of course we have no idea what SE to do list is, it may already be on there. Then these conversations are hilariously good post count bumps and makes server hard drives paper weights.
I am not hungry forr 2, I'm a light eater, you can have mine.. FATTY!!!Bad game? Maybe not.
Worse game? Yes (in that particular aspect). I wonder if its a limitation within the new system they are porting - something about limited animation blendings. I have to feel it is a hard coded issue with the game, as it makes no sense to remove or at least tweak them. But hardcoded issue like that sucks XD, animation blending is really great for continuity of visuals. Still would play though.
I have 2 oranges, someone takes away 1 orange. I have less oranges. I always want more oranges. Follows definition of worse.hehe





I'm sure that's a falacy of some sort.
Mainly because the game didn't suck because of the animations.


i see it like nintendo "back to the roots" .. focus on FUN and gameplay better than focussing on those "trivia's".
because guys wake up... we finally get a real final fantasy (which it looks to me) compare it to the offliners.
it wont help, because "normal" people, who left the game after release wont see any difference.. the people who see that difference are one of the last 50k who stayed in FFXIV and within these forums and getting bored and have nothing more to focus on arguing about.
so no, it wont help. it will help to finally make a real final fantasy out of FFXIV.
Last edited by Tonkra; 11-10-2012 at 03:33 AM.
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