I think the controls work like this, holding right click turns the camera and your character while holding left click will turn only the camera no matter where you are running. This is how it works in Guild Wars 2.It's hardly just animation issues. Camera control is the basis of gameplay. If I'm kiting an enemy I spin the camera around the opposite way so I can watch the enemies movement. If I see it get caught up on something I know I have some extra time to stop and cast to save myself or build extra hate. If the camera is locked to my back, do you say I need to put up with running backwards when I kite because it's 'small stuff'?
Yeah I know it's alpha and incomplete, but unless people bring up aspects they don't like, then everything we see is in fact complete. They only change the parts we give them feedback on.
Thank you to the person who pointed out that the camera is shown moving freely in the live letter. I could see it pan around the character to view the front when crafting. I could also see the camera pan around the character in battle when it had a lock on a target. I couldn't find exactly what I was looking for though. I would like the camera to pan around the character when running in a straight line, without a lock on target. A simple toggle with the home key to unlock the camera from the characters back is all I ask.
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