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Thread: New Alpha Video

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  1. #1
    Player
    Kule's Avatar
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    Kule Ito
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    The lack of a turn (pivot) animation looks terrible here -_- http://youtu.be/AQb_t5zkfoY?t=1m10s
    (14)
    Last edited by Kule; 11-09-2012 at 08:17 AM.

  2. #2
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    Can't wait!

    Quote Originally Posted by Kule View Post
    The lack of animation looks terrible here -_- http://youtu.be/AQb_t5zkfoY?t=1m10s
    That didn't take long.
    (11)

  3. #3
    Player
    Bizzy's Avatar
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    Bizzy Bee
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    The only thing I didn't like is that the video was to short.

    I want to see more.
    (9)

  4. #4
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    Tonkra's Avatar
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    Quichy Sturmbruch
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    Quote Originally Posted by Bizzy View Post
    The only thing I didn't like is that the video was to short.
    thats true and i want to see other cities like limsa lominsa etc..

    what i really miss is, that no peoples are walking around (NPC) that would make such a bigger difference to now.
    (2)

  5. #5
    Player
    Delsus's Avatar
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    Delsus Highwind
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    Quote Originally Posted by Tonkra View Post
    thats true and i want to see other cities like limsa lominsa etc..

    what i really miss is, that no peoples are walking around (NPC) that would make such a bigger difference to now.
    I think they want to add this, it just might not have been ready for alpha.
    (0)

  6. #6
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Quote Originally Posted by Delsus View Post
    I think they want to add this, it just might not have been ready for alpha.
    Yeah - they said they are adding life to the cities compared to 1.0 so I'd really assume this not to be the final city piece (also its still alpha :P).


    Ready to get flamed.. But I hope they let higher end PCs to jack up the flora from the obvious 2d planes to something more wholesome (WoW does the the first kind of flora builds too, allows more objects on lower end pcs..). But I like that they added textures instead of pixel coloring, clear improvement over 1.0.
    (1)
    Last edited by Shougun; 11-09-2012 at 02:10 AM.

  7. #7
    Player
    Tonkra's Avatar
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    Quote Originally Posted by Kule View Post
    The lack of animation looks terrible here -_- http://youtu.be/AQb_t5zkfoY?t=1m10s
    i think that looks so normal to me..

    the current "stopping animation" at EACH movement is just so overdone.. unrealistic and play unfluent.

    or are you doing 1-2 steps after you stopped already moving in real life? i do personally not..



    other topic. it looks great and so much more lively. but what i still miss is.. that no npc is walking around or something. there will be no difference between day and night. the children will be standing on these wood pillars all day long 24/7. which i think is a slight disappointment.

    it would be so much more great if the npcs would have a real day rythm or something (not all but at least some of them), to make it even more lively.

    what do you think?

    Quote Originally Posted by Zantetsuken View Post
    Notice that the zone transition cuts out that whole tunnel you used to have to run through?
    i loved it. it was kinda visualized like in Final Fantasy 12 with these blue dots "oh see there is coming an other zone" just so great that little detail

    they took it from FF12^^ i mean

    this
    (6)
    Last edited by Tonkra; 11-09-2012 at 01:28 AM.

  8. #8
    Player
    Kule's Avatar
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    Quote Originally Posted by Tonkra View Post
    i think that looks so normal to me..

    the current "stopping animation" at EACH movement is just so overdone.. unrealistic and play unfluent.

    or are you doing 1-2 steps after you stopped already moving in real life? i do personally not..
    It's not the lack of stopping that bothers me. just the weird pivot the characters make when you look around.
    (6)

  9. #9
    Player
    Felis's Avatar
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    Skadi Felis
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    Quote Originally Posted by Kule View Post
    It's not the lack of stopping that bothers me. just the weird pivot the characters make when you look around.
    Yes
    It would be better if the char don't change the direction of his view during standing and the camera rotate around him, if you know what i mean ^^

    If we want to rotate with the camera we can still change to the first-person view (what is still possible in ARR seeing this video) like currently.
    (4)
    Last edited by Felis; 11-09-2012 at 01:34 AM.

  10. #10
    Player
    Delsus's Avatar
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    Quote Originally Posted by Felis View Post
    Yes
    It would be better if the char don't change the direction of his view during standing and the camera rotate around him, if you know what i mean ^^

    If we want to rotate with the camera we can still change to the first-person view (what is still possible in ARR seeing this video) like currently.
    That could just be a camera control, could be changeable, it's the kind of thing you need to see the configuration before you really comment on it. For that one I would wait until you play alpha/beta, then if that's the only way, comment on it.

    Up to now kind of small because we don't know the configuration options in the client.
    (0)

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