The lack of a turn (pivot) animation looks terrible here -_- http://youtu.be/AQb_t5zkfoY?t=1m10s


The lack of a turn (pivot) animation looks terrible here -_- http://youtu.be/AQb_t5zkfoY?t=1m10s
Last edited by Kule; 11-09-2012 at 08:17 AM.
Can't wait!
That didn't take long.The lack of animation looks terrible here -_- http://youtu.be/AQb_t5zkfoY?t=1m10s

The only thing I didn't like is that the video was to short.![]()
I want to see more.





Yeah - they said they are adding life to the cities compared to 1.0 so I'd really assume this not to be the final city piece (also its still alpha :P).
Ready to get flamed.. But I hope they let higher end PCs to jack up the flora from the obvious 2d planes to something more wholesome (WoW does the the first kind of flora builds too, allows more objects on lower end pcs..). But I like that they added textures instead of pixel coloring, clear improvement over 1.0.
Last edited by Shougun; 11-09-2012 at 02:10 AM.


i think that looks so normal to me..The lack of animation looks terrible here -_- http://youtu.be/AQb_t5zkfoY?t=1m10s
the current "stopping animation" at EACH movement is just so overdone.. unrealistic and play unfluent.
or are you doing 1-2 steps after you stopped already moving in real life? i do personally not..
other topic. it looks great and so much more lively. but what i still miss is.. that no npc is walking around or something. there will be no difference between day and night. the children will be standing on these wood pillars all day long 24/7. which i think is a slight disappointment.
it would be so much more great if the npcs would have a real day rythm or something (not all but at least some of them), to make it even more lively.
what do you think?
i loved it. it was kinda visualized like in Final Fantasy 12 with these blue dots "oh see there is coming an other zone" just so great that little detail
they took it from FF12^^ i mean
this![]()
Last edited by Tonkra; 11-09-2012 at 01:28 AM.


It's not the lack of stopping that bothers me. just the weird pivot the characters make when you look around.



Yes
It would be better if the char don't change the direction of his view during standing and the camera rotate around him, if you know what i mean ^^
If we want to rotate with the camera we can still change to the first-person view (what is still possible in ARR seeing this video) like currently.
Last edited by Felis; 11-09-2012 at 01:34 AM.


That could just be a camera control, could be changeable, it's the kind of thing you need to see the configuration before you really comment on it. For that one I would wait until you play alpha/beta, then if that's the only way, comment on it.Yes
It would be better if the char don't change the direction of his view during standing and the camera rotate around him, if you know what i mean ^^
If we want to rotate with the camera we can still change to the first-person view (what is still possible in ARR seeing this video) like currently.
Up to now kind of small because we don't know the configuration options in the client.
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