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Thread: New Alpha Video

  1. #261
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    Quote Originally Posted by Shurrikhan View Post
    This... not a fan turning the deep forest and lighting of Gridania into some sort of LotR-Shire with tall trees. Hopefully improvement to lighting will come with time, even if the music remains... (Right now it reminds me, to no surprise, of 1.0's alpha lighting, comparatively.)

    That said, the sectioning looks pretty well done, and the city looks deservedly larger. Given that the whole of the Black Shroud has now become a Light-Brown Shroud, I can't really justify any complaints about the city itself.
    You hatin on LOTR music? your opinion and elexia's will forever fly out of the window and there's no going back
    (1)

  2. #262
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    Laraul's Avatar
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    Laraul Lunacy
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    I am really baffled. There's all this talk about animation and how it's lacking. Yet it's appears exactly like I would expect it too. The only "animation" issue I see exists in also happens to exist in every other 3D FF game I can recall. It's definitely their in XIV now.

    In the video characters don't have rotation animation, and in always face in same the direction the camera is facing. So when you rotate the camera you character also rotates. Pressing left or right causes your character to run to the left or right if standing still. They do not rotate. They also don't turn their heads either.

    So what's the problem. This is how you'd expect to play with a mouse and keyboard? Right?

    From a purely game play perspective, how would enhancing the detail of animations improve game play? Would it cause annoying animation lock? Animation sequences will break out of an existing animation and straight into another all the time. This is how you expect it to function.
    (4)
    Last edited by Laraul; 11-10-2012 at 11:35 AM.

  3. #263
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    Godsleftsock's Avatar
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    Quote Originally Posted by KiriA500 View Post
    Holy balls...that song is incredible... :O



    Let me direct you to: http://youtu.be/LJAOSFCDOMY?t=16s

    "All content shown is under development and subject to change."

    Personally, the removal of that "bubble of detail" is more than enough to make up for the pivoting. The game looks leaps better than 1.0, so I'm not going to sweat stuff like "I don't turn right."
    Only left?
    (0)

    ┬─┬︵/(.□.)╯ Russian Table

  4. #264
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    casker's Avatar
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    Ast Rid
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    Quote Originally Posted by Warlock View Post
    You have no idea the power you are lacking to say "i don't like it change it" specially to a corporation like SE lol so don't say it so lightly video thread already has 171 likes ..your comment only 4 ..so yeah you are one of the very odd few that can't grasp whats been accomplished here by Yoshi-P and his team in youtube video has already 106,780 views and i assume most of them liked it too bad SE don't let us "like" those videos.

    Simplest way it can be said is that 1.0 animations should have never existed in the first place, why? bcuz not everyone has 2,000$ rigs and those animations slowed down the gameplay experience example hamlet I HATED to do DoH bcuz getting on your feet after a synth took FOREVER in an event where buffs need to stay up is no good. just my opinion
    Almost any update will get a couple hundred likes regardless of anything. And I don't know why you seem to think that offering feedback somehow amounts to being unable "to grasp whats been accomplished by Yoshi-P." Separate issues. Just because someone likes something or supports something doesn't mean they can't offer feedback or point out stuff that looks bad, and offering feedback doesn't mean I hate the game as a whole. If I didn't support this game I wouldn't even be here. If we don't offer feedback then we might as well take down the forums. "I don't like it change it" is precisely the point of these things.

    I know you want to take a "SE is a giant corporation, you are nothing" stance against me because you are butthurt but SE has shown receptiveness to the forums in the past. Read that thread and there are tons of replies mentioning how the animation is lacking, so it's not just me.
    (0)

  5. #265
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    IMMERSION


    blue dots = bad
    char spinning with no foot movement when camera is moved = bad
    saloon doors / swinging doors that swing one way = bad

    jump = good

    But, what I really wanna see is a combat video

    "All that glitters is not gold, gilded tombs do worms enfold"
    (0)

  6. #266
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    Quote Originally Posted by Jaimie View Post
    IMMERSION


    blue dots = bad
    char spinning with no foot movement when camera is moved = bad
    saloon doors / swinging doors that swing one way = bad

    jump = good

    But, what I really wanna see is a combat video

    "All that glitters is not gold, gilded tombs do worms enfold"
    What the....
    (0)

  7. #267
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    Quote Originally Posted by casker View Post
    Almost any update will get a couple hundred likes regardless of anything. And I don't know why you seem to think that offering feedback somehow amounts to being unable "to grasp whats been accomplished by Yoshi-P." Separate issues. Just because someone likes something or supports something doesn't mean they can't offer feedback or point out stuff that looks bad, and offering feedback doesn't mean I hate the game as a whole. If I didn't support this game I wouldn't even be here. If we don't offer feedback then we might as well take down the forums. "I don't like it change it" is precisely the point of these things.

    I know you want to take a "SE is a giant corporation, you are nothing" stance against me because you are butthurt but SE has shown receptiveness to the forums in the past. Read that thread and there are tons of replies mentioning how the animation is lacking, so it's not just me.
    Why am i a butthurt? i am perfectly fine with how an alpha video looks like. More than saying there is a "lack" is the constant beating on the "it should be 1.0 clunky all over again" dead horse which is another fact you and the 4 that liked your comment seem to not be able to compute, those animations locked you on place ,were clunky and on top of that you need a strong expensive rig to play it fine with settings at max
    (0)

  8. #268
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    Coombah's Avatar
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    I think they did do a good job with what I've seen from the video. The only critique I would give at this point is more life in the city with NPC's and such.
    (0)

  9. #269
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    casker's Avatar
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    http://www.youtube.com/watch?v=-I0OiFwEfL0&t=2m54s

    "Four likes don't make you a conqueror"
    "It's better than zero likes."

    I say what I want regardless of whether it will get me likes or not, so please save your ad populum argument. And check the thread anyway, there are plenty of people who agree with me through out so don't act like its just me and 4 other people.

    You also act like the animation is the sole reason the game ran so clunky. Nope. Bad coding, poor optimization, and bad server infrastructure and lag were the culprits.

    The movement animations don't even lock you in place, either. You can pull a straight 180 and its mostly smooth and responsive. The movement animations cancel when you put in a different movement.
    (0)
    Last edited by casker; 11-10-2012 at 04:41 PM.

  10. #270
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    whoopeeragon's Avatar
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    Azarim Erro
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    Quote Originally Posted by casker View Post
    The animations don't even lock you in place, either. You can pull a straight 180 and its smooth and responsive. Animations cancel when you put in a different movement.
    Did we play the same game because I really don't remember my animations being cancelled when I tried for something else.

    And if we're still on the subject of the camera panning and the character not moving....rest assured that it's fine. The Gridania alpha footage was done before current alpha phase, no doubt to not have tonnes of character models in town.
    (2)

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