Page 23 of 24 FirstFirst ... 13 21 22 23 24 LastLast
Results 221 to 230 of 279

Thread: New Alpha Video

Hybrid View

  1. #1
    Player

    Join Date
    Dec 2011
    Posts
    236
    IMMERSION


    blue dots = bad
    char spinning with no foot movement when camera is moved = bad
    saloon doors / swinging doors that swing one way = bad

    jump = good

    But, what I really wanna see is a combat video

    "All that glitters is not gold, gilded tombs do worms enfold"
    (0)

  2. #2
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Jaimie View Post
    IMMERSION


    blue dots = bad
    char spinning with no foot movement when camera is moved = bad
    saloon doors / swinging doors that swing one way = bad

    jump = good

    But, what I really wanna see is a combat video

    "All that glitters is not gold, gilded tombs do worms enfold"
    What the....
    (0)

  3. #3
    Player
    Coombah's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,483
    Character
    Rowan Garnet
    World
    Halicarnassus
    Main Class
    Warrior Lv 90
    I think they did do a good job with what I've seen from the video. The only critique I would give at this point is more life in the city with NPC's and such.
    (0)

  4. #4
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    http://www.youtube.com/watch?v=-I0OiFwEfL0&t=2m54s

    "Four likes don't make you a conqueror"
    "It's better than zero likes."

    I say what I want regardless of whether it will get me likes or not, so please save your ad populum argument. And check the thread anyway, there are plenty of people who agree with me through out so don't act like its just me and 4 other people.

    You also act like the animation is the sole reason the game ran so clunky. Nope. Bad coding, poor optimization, and bad server infrastructure and lag were the culprits.

    The movement animations don't even lock you in place, either. You can pull a straight 180 and its mostly smooth and responsive. The movement animations cancel when you put in a different movement.
    (0)
    Last edited by casker; 11-10-2012 at 04:41 PM.

  5. #5
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by casker View Post
    The animations don't even lock you in place, either. You can pull a straight 180 and its smooth and responsive. Animations cancel when you put in a different movement.
    Did we play the same game because I really don't remember my animations being cancelled when I tried for something else.

    And if we're still on the subject of the camera panning and the character not moving....rest assured that it's fine. The Gridania alpha footage was done before current alpha phase, no doubt to not have tonnes of character models in town.
    (2)

  6. #6
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by whoopeeragon View Post
    Did we play the same game because I really don't remember my animations being cancelled when I tried for something else.
    Some abilities lock you because of the animations. Movement just transitions based on your input. It's not like you have to sit through every animation, and it won't play an entire animation if you interrupt it. Just tried it in GW2 and it's pretty much the same. An animation only fully goes through if you aren't putting in any more inputs.
    (0)

  7. #7
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by casker View Post
    Some abilities lock you because of the animations. Movement just transitions based on your input. It's not like you have to sit through every animation, and it won't play an entire animation if you interrupt it. Just tried it in GW2 and it's pretty much the same. An animation only fully goes through if you aren't putting in any more inputs.
    That means there is still animation lock. And some animations lock you through the whole motions. Try it with Chaos Thrust. Bloodletter. Simian Thrash. Magic spells. There is STILL a lock that is painful. Even if you spam other inputs after it.
    (3)

  8. #8
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by whoopeeragon View Post
    That means there is still animation lock. And some animations lock you through the whole motions. Try it with Chaos Thrust. Bloodletter. Simian Thrash. Magic spells. There is STILL a lock that is painful. Even if you spam other inputs after it.
    Yeah...there is animation lock. In the battle animations. I'm not talking about those.
    (0)

  9. #9
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Actually, testing it out some more, gw2 is more responsive. But it still has far better animation than 2.0 from what we've seen, because it still does have good rebound animations and returning to rest and what not, so simply having animations in and of themselves isn't the problem.
    (0)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by whoopeeragon View Post
    That means there is still animation lock. And some animations lock you through the whole motions. Try it with Chaos Thrust. Bloodletter. Simian Thrash. Magic spells. There is STILL a lock that is painful. Even if you spam other inputs after it.
    The thema is movement animation.
    Test it yourself. Press ingame W then S and look how much time your char need to run in the other direction.
    (0)

Page 23 of 24 FirstFirst ... 13 21 22 23 24 LastLast