The music sounds generic and bad, not that I like the current Gridania music either. However, the city looks amazing, beyond my wildest dreams, truly what I envisioned with the original release when seeing the original concept art.
The music sounds generic and bad, not that I like the current Gridania music either. However, the city looks amazing, beyond my wildest dreams, truly what I envisioned with the original release when seeing the original concept art.
Looks good, but I can't say I'm a fan of the camera being locked to my character movement. please give us a option to have the camera as it is (Free moved without our characters swiveling in place)
Only thing that I feel is still missing in this day and age, is that the NPCs still don't say anything when you walk by them. The moogle didn't even make a "kupo" noise when you walked by it.
It's been brought up in the forums before, that FFXIII-2 had lively towns with moving and talking NPCs, so why not FFXIV ? Most RPGs have this nowadays as well so it just seems like it's missing. The town just doesn't feel like a real town and once again all the NPCs are just standing in place. Didn't see a single one that was walking around.
Don't mean to sound harsh, but this is the sort of thing that people are looking for in a quality RPG these days, and I think the lack of these sorts of details are what will give the game a bad first impression to outsiders that will try the game out for the first time when it launches.
Last edited by Zetsumei_Tsunarashi; 11-08-2012 at 11:39 PM.
I didn't notice it until other people brought it up, but will the "camera always facing your character's back" thing be something we can toggle? I like to turn the camera to face my character sometimes, especially for screenshots.
Other than that, I love every part of this video! The music (I thought the same thing at the 3:10 mark, Mug), the way the flowers and trees sway in the wind, the adorable mail moogle, even the zone lines - that's how they were in FFXII, right?
To the FFXIV dev team, thank you, you're doing a fantastic job!
I thought the moogle struggling with the weight of the bag was a nice touch and very FFI love the new Gridania and the only thing I have slight problems with is the moogle. Are the mail moogles going to be drooping and bobbing like that for a long time? It just makes me uncomfortable and is a bit annoying but, then again it's a small thing.
Other than that little part I think this looks beautiful and I'm so excited for ARR! Thank you so much for posting another video I look forward to each new bit of information released.
;_; Poor moogle! We need to get him a stool or something, pronto! D:
Looks great I'm really impressed. Movement seems a little wierd still but I think I'm just not used to it.
Thank you for sharing this. I am so happy to know that most of Gridania made it through ok![]()
The music really fit the environment and it was nice to see some of the newer areas along with older ones, such as the carpenter's guild with the kids playing outside and the conjurer's guild. The transition between zones was really fast too. Can't wait to play this.![]()
I love the boat docks! Makes me curious to find out what exactly we'll be seeing with it! Maybe our own boats?![]()
つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ
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