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  1. #1
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Rotating chrs when screen turns, the new GRASS thread! something people focus their distaste on but in the end will run past it without a second thought. you have every right to bring it up but personally i feel that in the long run it wont matter if they have a turn animation or not. it will not hinder the gameplay at all.
    (3)

  2. #2
    Player
    NICKYMON's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    87
    Character
    Gem Bijoux
    World
    Adamantoise
    Main Class
    Bard Lv 90
    Quote Originally Posted by ZakarnRosewood View Post
    Rotating chrs when screen turns, the new GRASS thread! something people focus their distaste on but in the end will run past it without a second thought. you have every right to bring it up but personally i feel that in the long run it wont matter if they have a turn animation or not. it will not hinder the gameplay at all.
    If you see back to my post I posted my positive thoughts on the video aside from the camera question. If they are posting alpha videos on a forum with space available for comments, then I believe they are also up for scrutiny. I'm sure they want to hear both positive and constructive feedback. What's wrong in offering up that?
    (0)

  3. #3
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by NICKYMON View Post
    If you see back to my post I posted my positive thoughts on the video aside from the camera question. If they are posting alpha videos on a forum with space available for comments, then I believe they are also up for scrutiny. I'm sure they want to hear both positive and constructive feedback. What's wrong in offering up that?
    Nothing wrong with that. i was just offering my opinion of the topic. I wasnt singling anyone out, merely pointing out a new trend i have been seeing since the "Plastic" trailer they released and the Live talk video about animations. as things stand, i think the animations are just fine. if they wish to tweak them between now and launch or even post launch (my preference) thats ok too. i just dont want to see the game held up for something as minor as shuffeling feet or a jump and roll from a high height.
    (0)

  4. #4
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    I'm not complaining, In matter in fact I LOVE the music and the environment, i can see 100's of people running around and stuff,


    but that topleft corner the HP/MP/TP are is kind of Redundant, if please make a option to hide it while solo.
    (2)


    Hero of Carpe Diem Linkshell

    http://hero.guildwork.com/

    always looking for good people.

  5. #5
    Player
    BobbinT's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    1,523
    Character
    Bobbin Threadbare
    World
    Masamune
    Main Class
    Thaumaturge Lv 90
    I do feel impressed. But at the same time, feels so sad and longing with the old Grid, most of all with the BGM. The old one feels peaceful and serenity, and feels like I can concentrate doing personal stuff like crafting and forget the deals with outside world.

    While the new ones while delivers it's cheerfulness and sociable, kinda lost it's identity as the Grid I know and love. ;D

    I know it's all up to the hand of SE, but can I ask to retain Grid's original identity as some of us love and know it? I do realize some localization about almost the same, but it's the general atmosphere that makes it feels different.

    Quote Originally Posted by neorei View Post
    new grid + reminds me of windurst
    old grid reminds me of the shire
    That's really conveys everything I want to say. I was just starting FF11 for about 5 days and choose Windurst because it's similarity. I was kinda a bit letdown since the place is more... bustling.
    (4)
    Last edited by BobbinT; 11-09-2012 at 01:03 AM.

  6. #6
    Player
    Marek's Avatar
    Join Date
    Mar 2011
    Location
    gridania
    Posts
    33
    Character
    Marek Zantsha
    World
    Hyperion
    Main Class
    Rogue Lv 50
    Everything is absolutely wonderful but i dont think the foot sound effects need to be so pronounced hope we can adjust that, it is a bit annoying. In real life your feet dont make that much noise. But all in all nice work team!!!!
    MAREK ZANTSHA
    (0)
    MAREK

  7. #7
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Marek View Post
    Everything is absolutely wonderful but i dont think the foot sound effects need to be so pronounced hope we can adjust that, it is a bit annoying. In real life your feet dont make that much noise. But all in all nice work team!!!!
    MAREK ZANTSHA
    That is an effect caused by moving the point of sound output closer to the character. Happens in 1.0 if you adjust it in the config menu.
    (1)

  8. #8
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Looks great to me. I like the additional detail added to the town.

    Now we just need Dynamic NPCs that walk around and interact with things.

    Oh yeah, and their houses.. The one thing that ever actually bothered me about the cities in this game; Where do all these people live?

    I am definitely satisfied though. No real complaints here.
    (3)

  9. #9
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kiote View Post
    Looks great to me. I like the additional detail added to the town.

    Now we just need Dynamic NPCs that walk around and interact with things.

    Oh yeah, and their houses.. The one thing that ever actually bothered me about the cities in this game; Where do all these people live?

    I am definitely satisfied though. No real complaints here.
    I do believe that it's mentioned in all cities that the 'omnientrance' that leads to the various Wards is ALSO the entrance to 'downtown' or 'where the majority of the city lives'.
    I do sincerely prefer a take like that because it reduces the size of the map we need to walk through to get to places (if a city is too big it WILL be a pain, even in goddamn RL *lives in a capital*), and will give a believable excuse of where do these people live.
    (1)

  10. #10
    Player
    Fensfield's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    677
    Character
    Forra Descren
    World
    Balmung
    Main Class
    Lancer Lv 70
    Some aspects were a bit on the noisy side.. all those banners and all were very JUST IN CASE YOU FORGOT YOU'RE IN GRIDANIA. But that aside, some of the new elements, like that dock, really were lovely..

    Sad to see the character animations are still suffering a fair bit though .. bleh.

    Also good lord that aetherite was a bit.. o.o And the change in music I'm not completely sure I'm comfortable with either..

    Still, not so uncomfortable as I feared it'd be I admit. But why on earth does the UI feel compelled to constantly make sure we know we're playing solo? And I hope there'll be a free camera option.. 's bad enough with mouse and keyboard but that'll be horrid as a gamepad user.
    (2)
    Last edited by Fensfield; 11-09-2012 at 01:52 AM.
    Roleplay Profile: http://ffxiv-roleplayers.com/showthread.php?tid=961&pid=15275#pid15275

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