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  1. #1
    Player Biggs's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    982
    Character
    Behemoth King
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Loving the way the mini map looks like the one from 12. Also it seems like the scale of the city is more appropriate this time out than it is in 1.0. May just be me but, the buildings looked more to scale and seem less like they were made out of balsa wood. The dock is a nice touch.
    (1)

  2. #2
    Player
    Ceravic's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    37
    Character
    Pat Ceravic
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Yoshi-P, have my babies. Even if it is scientifically impossible we can make an Arnold Schwarzenegger "Junior" situation happen.
    (0)

  3. #3
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ceravic View Post
    Yoshi-P, have my babies. Even if it is scientifically impossible we can make an Arnold Schwarzenegger "Junior" situation happen.
    you better be the one gettin pregger then! I dont want yoshi to have to take a matt leave!
    (1)

  4. #4
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    The developers did an excellent job modifying Gridania, I can't wait to see Limsa Lominsa & Ul'dah.
    (1)

  5. #5
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Now if you can get moving (not on the spot) NPC's or NPC Ghosts (NPC's you can't touch/talk) to make it more lively... would be perfect... imo - I know this one was already said that it's hard to do but would still think it would be nice to have them if possible in future.
    (7)

  6. #6
    Player
    SirOleas's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    709
    Character
    Oleas Aiedail
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    They need to add an animation to the character when moving the camera while stationary.
    I can only assume this isn't in because Alpha; but I refuse to start saying "It's alpha they will add it in before launch"... We have already been burned by that mentality before.

    SE: Put in character movement for camera panning with a stationary character. No excuses.
    (7)

  7. #7
    Player
    Tiberious's Avatar
    Join Date
    Oct 2012
    Posts
    78
    Character
    Affidon Kepler
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SirOleas View Post
    They need to add an animation to the character when moving the camera while stationary.
    I can only assume this isn't in because Alpha; but I refuse to start saying "It's alpha they will add it in before launch"... We have already been burned by that mentality before.

    SE: Put in character movement for camera panning with a stationary character. No excuses.
    Agreed. Unfortunately if you play any other MMO out there, in which this was heavily modeled after, this is always the case. Right Click and hold the mouse button, pan the camera and character at same time while he doesn't move. It's really odd and I don't know why more people aren't bothered by it. In fallout 3 they did this and I had to keep the camera zoom above his feet so I didn't notice it. Otherwise I couldn't play anymore.
    (2)
    Check out my blog at http://www.baffledgamer.com for technology and game reviews.

  8. #8
    Player
    Luaq's Avatar
    Join Date
    Dec 2011
    Posts
    46
    Character
    Luaq Otwelft
    World
    Balmung
    Main Class
    Pugilist Lv 44
    Hi all! I'm very curious to know what you all think about the walk animation being cut like that without no transition between walking and standing? I mean, I have seen the character creation video in the alpha which relieved me of my fears of ARR beeing to cartoonish, though after seeing this gameplay (this is alpha phase so close to beta, I'm not sure they would change animation after this phase) when I see this animation, for me it makes it look as much as cartoonish as I didn't want ARR to be.

    Does the animation annoys you? Wouldn't it look just better with the more "human" way of walking in FFXIV ? I'm sure it's not so hard to recycle the old walking animation and physics. It's just that I feel it really does make a different between a game that makes it better than all the other mmorpg. I believe a continuous/non choppy animation is needed for walking to standing transition. Right now it feels as much there's an animation absent in the character's movements.

    Only then I'll finally be happy.
    What are your thoughts people ?
    (8)
    Last edited by Luaq; 11-09-2012 at 06:13 AM. Reason: Rephrased

  9. #9
    Player
    ZakarnRosewood's Avatar
    Join Date
    Aug 2011
    Posts
    1,021
    Character
    Za'karn Riskbreaker
    World
    Zalera
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Luaq View Post
    Hi all! I'm very curious to know what you all think about the walk animation being cut like that without no transition between walking and standing? I mean, I have seen the character creation video in the alpha which relieved me of my fears of ARR beeing to cartoonish, though after seeing this gameplay (this is alpha phase so close to beta, I'm not sure they would change animation after this phase) when I see this animation, for me it makes it look as much as cartoonish as I didn't want ARR to be.

    Does the animation annoys you? Wouldn't it look just better with the more "human" way of walking in FFXIV ? I'm sure it's not so hard to recycle the old walking animation and physics. It's just that I feel it really does make a different between a game that makes it better than all the other mmorpg. I believe a continuous/non choppy animation is needed for walking to standing transition. Right now it feels as much there's an animation absent in the character's movements.

    Only then I'll finally be happy.
    What are your thoughts people ?
    didnt even notice, even after all this hoopla i am still more interested in everything else going on to pay that much attention to these things. maybe its just me. i seem to be the only one who just dosent care if you see shuffeling feet...
    (0)

  10. #10
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Knowing how vocal players were about player-character animations makes the omission of interpolating (halting stop, turning from side to side, and finishing an action) animations all the more confusing.
    (6)

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