

if you dont want attitude then come up with an original idea that would actually work in this game instead of ff11 copy and paste. The way you switch jobs in this game makes a spell for teleporting pointless. Not to mention it has nothing to do with the lore of ather. If any job was gonna get teleporting it would be monk since they can harness the ather in their body.
I'm aware. I'm well aware. That's why I said in my original post, "I'm not trying to say make the game more like XI!" I'm aware you could just switch to whm and teleport and switch back. Who's to say down the road they won't change the way you can switch jobs? I knew it could easily be argued and may be a bad idea. But I wanted to bring it up. I didn't see the other threads about it. Sorry to offend you sir.if you dont want attitude then come up with an original idea that would actually work in this game instead of ff11 copy and paste. The way you switch jobs in this game makes a spell for teleporting pointless. Not to mention it has nothing to do with the lore of ather. If any job was gonna get teleporting it would be monk since they can harness the ather in their body.


i feel bad for arguing with you cause you seem to nice, i stand behind my points though.I'm aware. I'm well aware. That's why I said in my original post, "I'm not trying to say make the game more like XI!" I'm aware you could just switch to whm and teleport and switch back. Who's to say down the road they won't change the way you can switch jobs? I knew it could easily be argued and may be a bad idea. But I wanted to bring it up. I didn't see the other threads about it. Sorry to offend you sir.
Your points are valid and I understand completely. They're all things I thought of. I just feel that by being able to freely teleport..some may kind of take the world for granted, or something. If you know what I mean. I'm going to school for animation...I've been in classes with environmental modeling and texturing and I know the work that's put into things like this...and then to put in a teleportation system like what we have now, as convenient as it is, I feel a lot of things go unnoticed. and the scale of the world feels immediately smaller. I think I'm rambling and not explaining exactly how I feel about it lol. Maybe in ARR it won't be terrible. I just feel, the way XIV is right now, that sense of exploration is almost completely absent.
So I guess what this thread SHOULD have been about, was whether or not the feeling of exploration is absent in the current game. I just quickly turned to the teleportation system as the reason why.
Last edited by Rex; 11-09-2012 at 04:46 AM.





I thought that was your point for bringing it up in the first place :PYour points are valid and I understand completely. They're all things I thought of. I just feel that by being able to freely teleport..some may kind of take the world for granted, or something. If you know what I mean. I'm going to school for animation...I've been in classes with environmental modeling and texturing and I know the work that's put into things like this...and then to put in a teleportation system like what we have now, as convenient as it is, I feel a lot of things go unnoticed. and the scale of the world feels immediately smaller. I think I'm rambling and not explaining exactly how I feel about it lol. Maybe in ARR it won't be terrible. I just feel, the way XIV is right now, that sense of exploration is almost completely absent.
So I guess what this thread SHOULD have been about, was whether or not the feeling of exploration is absent in the current game. I just quickly turned to the teleportation system as the reason why.
Which I whole heartdly agree with. Size, and having a place (belonging) enhance nostalgia (also happens to enhance/encourage exploration).
The anima system works it just works too well. You dont have to scrap the anima system but in order to draw out other qualities something should happen to it. Whether it becomes contested chess pieces, cooldowned, limited in quantity, more limited in availability it just matters for something to limit its potency to draw out the nature of the world.
Last edited by Shougun; 11-09-2012 at 04:59 AM.
Well, good! Glad my original post gets that view across.I thought that was your point for bringing it up in the first place :P
Which I whole heartdly agree with. Size, and having a place (belonging) enhance nostalgia (also happens to enhance encourage exploration).
The anima system works it just works too well. You dont have to scrap the anima system but in order to draw out other qualities something should happen to it. Whether it becomes contested chess pieces, cooldowned, limited in quantity, more limited in availability it just matters for something to limit its potency to draw out the nature of the world.
Everything you just said is exactly what I'm trying to say. anima system is fine, just too fine.


the easiest fix and i think this would prob be the best balance for what people want would be to just have it were you have to be at an ath to teleport instead of doing it anywhere.I thought that was your point for bringing it up in the first place :P
Which I whole heartdly agree with. Size, and having a place (belonging) enhance nostalgia (also happens to enhance encourage exploration).
The anima system works it just works too well. You dont have to scrap the anima system but in order to draw out other qualities something should happen to it. Whether it becomes contested chess pieces, cooldowned, limited in quantity, more limited in availability it just matters for something to limit its potency to draw out the nature of the world.
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