Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 70

Thread: WHM & Teleport

Hybrid View

  1. #1
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90

    WHM & Teleport

    Hey, just a thought.

    But, to be completely honest, I'd like to see White Mage get a teleport spell in A Realm Reborn.

    But, I doubt this would happen since everyone has Anima.

    So then I thought, what if we get rid of anima, and give White Mage teleport and Black Mage warp?

    And then I figured, If I suggested that, everyone would hate me.


    So then I thought... what if we kept anima, and gave White Mage teleport anyway, except the difference would be, instead of being limited to teleporting to an Aetheryte crystal, White Mage can specify exactly on the map where they'd like to teleport? That might be a little much. Maybe tone back the capabilities of Anima to make Teleport more important?

    It's something I think would be cool. Doubt it would happen. And I don't know about A Realm Reborn, but the way the game is now, there's enough Aetheryte camps around where teleport wouldn't be necessary even if you can specify anywhere on the map to go. That being said, I feel there will be a significantly less amount of Aetheryte camps around the world in ARR.


    So, what do you think? If White Mage were to get Teleport, how do you think it would differ from just using anima?
    (13)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Depending on how many temples are in the game and where (I've only seen one so far) you could give WHM the ability to teleport to towns through spells (to holy sites).

    Then give BLM the D2 return spell.

    Could then make it so your home return point is 1. a religious deity / pilgrimage of some sort and the other 2. a return to crystal / dark matter type thing (other locations - perhaps the less savory destinations in particular, introduce a corrupted aetheryte maybe).


    Type thing (the most accurate description of any item, ever).


    Depending on how many locations White Mage could warp to, and if they needed any prerequisites to teleporting - it could differ hardly at all or it could allow the anima system to disappear and then we can appreciate the scale of the game better and yet not be stuck to "always" slow walking to location (which is what it did in FFXI).
    (1)
    Last edited by Shougun; 11-08-2012 at 03:10 PM.

  3. #3
    Player
    WinnipegJet's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    311
    Character
    Onion Guardian
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Rex View Post
    Hey, just a thought.

    But, to be completely honest, I'd like to see White Mage get a teleport spell in A Realm Reborn.

    But, I doubt this would happen since everyone has Anima.

    So then I thought, what if we get rid of anima, and give White Mage teleport and Black Mage warp?

    And then I figured, If I suggested that, everyone would hate me.


    So then I thought... what if we kept anima, and gave White Mage teleport anyway, except the difference would be, instead of being limited to teleporting to an Aetheryte crystal, White Mage can specify exactly on the map where they'd like to teleport? That might be a little much. Maybe tone back the capabilities of Anima to make Teleport more important?

    It's something I think would be cool. Doubt it would happen. And I don't know about A Realm Reborn, but the way the game is now, there's enough Aetheryte camps around where teleport wouldn't be necessary even if you can specify anywhere on the map to go. That being said, I feel there will be a significantly less amount of Aetheryte camps around the world in ARR.


    So, what do you think? If White Mage were to get Teleport, how do you think it would differ from just using anima?
    I think your idea of having WHM being able to teleport anywhere is a little too... easy. What's the point of having a big, beautiful world if you can just zip past, literally, all of it?

    I'm not sure WHM really needs teleport or BLM needs warp. The Aetheryte system combined with airships and mounts provides a nice and quick transport network overall. The only change I'd personally like to see is have anima removed, but make it so that you can only teleport from Aetheryte to Aetheryte.

    But if teleport had to be in the game, maybe having it uniquely able to access really remote areas (non-aetheyte locations) could be good.
    (3)

  4. #4
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Yeah WinnipegJet, I'd gladly trade Anima for Whm to have teleport. And Shougun I assume "holy sites" would be something like the crags in XI right? I'd like to see that.

    I don't want to say, "Make the game more like XI!" But I liked the exclusivity of teleport to whm only. Why fix what isn't broken? Though since their lvl cap increase, you can sub whm and teleport on any job. But still, you'd have to have whm leveled.
    (2)
    Last edited by Rex; 11-08-2012 at 03:23 PM.

  5. #5
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rex View Post
    Yeah WinnipegJet, I'd gladly trade Anima for Whm to have teleport. And Shougun I assume "holy sites" would be something like the crags in XI right? I'd like to see that.

    I don't want to say, "Make the game more like XI!" But I liked the exclusivity of teleport to whm only. Though since their lvl cap increase, you can sub whm and teleport on any job. But still, you'd have to have whm leveled.
    Well we have stones in weird places (the ones you pray to during "Living on a prayer" quest), and after Dalamud hits I assume people will realize the twelve are awesome and saved their asses - because we failed.

    So.. there should be many temples and pillgrimage-y craig like locations in ARR :P.
    (1)

  6. #6
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Shougun View Post
    Well we have stones in weird places (the ones you pray to during "Living on a prayer" quest), and after Dalamud hits I assume people will realize the twelve are awesome and saved their asses - because we failed.

    So.. there should be many temples and pillgrimage-y craig like locations in ARR :P.
    Ah, yes! True! :O
    (1)

  7. #7
    Player
    Ruisu's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    1,164
    Character
    Rui Oran
    World
    Faerie
    Main Class
    Pugilist Lv 76
    What's to stop me from just switching to WHM to port? Or anyone, really. Most people have all of their jobs levelled, and I doubt it'll be much more difficult. Why put in another hurdle in the game when they already confirmed Anima teleportation will be unlocked via quest?
    (2)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Ruisu View Post
    What's to stop me from just switching to WHM to port? Or anyone, really. Most people have all of their jobs levelled, and I doubt it'll be much more difficult. Why put in another hurdle in the game when they already confirmed Anima teleportation will be unlocked via quest?
    Oh really?? Quest is neat. Not everyone has all their jobs leveled though - also leveling wasn't important in 1.0 but it will be more so in ARR (as it will be much slower).

    The hurdle is just to make it plausible but less over used compared to any transportation system - also the white mage craig spells went to a few locations not almost every main point in the world (like the anima system does - which really makes the world feel compact).
    (0)

  9. #9
    Player Rex's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    1,126
    Character
    Rex Xylon
    World
    Hyperion
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ruisu View Post
    What's to stop me from just switching to WHM to port? Or anyone, really. Most people have all of their jobs levelled, and I doubt it'll be much more difficult. Why put in another hurdle in the game when they already confirmed Anima teleportation will be unlocked via quest?
    I honestly didn't know they made the anima teleportation a quest thing in ARR.
    (0)

  10. #10
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Rex View Post
    I honestly didn't know they made the anima teleportation a quest thing in ARR.
    Well, Yoshida stated that it was more of a 'tutorial quest' that is all but required, but...
    (1)

Page 1 of 6 1 2 3 ... LastLast