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  1. #1
    Player
    Enthy's Avatar
    Join Date
    Mar 2011
    Posts
    571
    Character
    Enth Rax
    World
    Excalibur
    Main Class
    Archer Lv 60
    Also I was thinking it would be nice if rare/exclusive gear and weapons had their own inventory tab and would stay on you at all times. I see no point in tucking rare/exclusive gear away on your retainer when you cant trade or sell it.

    This is not a problem now. Just something I'd like to see in the future.
    (2)

  2. #2
    Player
    Unowned's Avatar
    Join Date
    Mar 2011
    Posts
    41
    Character
    Uno Unowned
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Make NQ and HQ materials stack together.

    AND/OR

    Add some consistency to making HQ materials so we have targets and can just store ones we are capable of making.

    AND/OR

    Add more sub sections where things go like crystals.

    OR

    Just give us SPACE

    As the game branches out and more new higher level gear is added the material types will be upgraded for example: Bronze Nug > Iron Nug > Steel Nug > Darksteel Nug > Adamantium Nug. All of this leads to keeping all these repair/crafting materials in squares/plates/ingots/wires/buckles etc. So just give us space!
    (1)
    http://www.ffxivpro.com/player/Sargatanas/Uno-Unowned

  3. #3
    Player
    Calypso's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Calypso Vega
    World
    Sargatanas
    Main Class
    Archer Lv 60
    If possible, make a command/function/configuration setting that a player could use/set to compel the +1 or +2 items to change to NQ items, thus allowing stack-ability. For those who have inventory space problems, this would alleviate their concerns to a large extent. For those who are seeking diversity or bonuses when crafting, it would not affect their ability to do so.
    (1)

  4. #4
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Honestly I wouldn't mind the removal of +1 and +2 entirely and just have Normal Quality and + Quality.
    (0)

  5. #5
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Go one farther please. Remove +1 & 2 from Gathering and rename ALL +3 drops and harvested items to HQ instead. So now we only have Normal Quality (MQ) and High Quality (HQ). Keeping +1, 2 and 3 crafted items is perfectly fine though.

    My only issue is I have aquired many +1-3 quality resources, I don't wan't to see those turned into NQ, what happens to them? Do they get bumped up to +3 upon removal?
    (1)

  6. #6
    Player
    Cichy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    515
    Character
    Lucy Lestat
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    There is no need for removal of +1,+2,+3. I think the way the crafting works those material help control the final product.
    The problem is not with the materials but with the final product and therefore that needs to be adjusted.
    Base stats on the finish piece should be risen a fair amount in order to be a desirable item and not just an e-peen item.
    Therefore, +1 sword should have more acc and attack, +2 even more, and so forth.
    This would increase the demand for those items, stimulate the economy, bring more profit for gatherers/crafters, and help them sell items faster. Not only that, it would keep players preoccupied longer.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    196
    There are a few things that should change in this game and how HQ materials work. Lets start with what I feel would be best for the game as for HQ materials.

    Option 1
    1) Get rid of +1 and +2 from Gathering & Battle (unless armor/weapons if ever exists as drops)
    2) Keep +1 and +2 parts that are created by Crafters (Allow touch ups on parts to help create HQ items)

    Option 2
    1) Keep +1 and +2 items and Do the stacking of multiple qualities = 1 stack and/or Allow conversion of materials to upgrade quality, maybe a trade up system where 2 x NQ = 1 x +1, 2 x +1 = 1 x +2, 2 x +2 = 1x +3, this way people can convert their lower quality items into higher quality and store them easier.
    2) Allow the touch ups on parts and other items, its annoying spending 100 synths of a +3 item on something you cant touch up and getting maybe 1 or 2 +2's out of it, its hard work finding these items and really sucks when you have no outcome on whether its HQ or chance to HQ at all.

    I am in favor of the trade up for higher quality materials. This allows people to have a higher chance to get those HQ items they seek.

    Another thing that bothers me when trying to create HQ items, is when you are forced to use NQ materials in the synth and unable to really produce a +3. By this I mean when you are using drops that only come NQ and that being the bulk of the Quality when starting a synth. Since the nerfing of the quality in November this has made these HQ2/3 almost impossible.

    If we allowed multiple qualities to take up 1 stack, or maybe bags or store items that stored those items in them, that would help a lot.

    Another solution to some space might be allowance for Equipping of ALL jobs weapons/tools in their own respective slots and not counting towards inventory space. This allows everyone to carry a primary and secondary tool for every job without taking up 36 spaces in inventory. This would change how switching classes works, but could be as simple as "Select Class --> Alchemist" or /class Alchemist, this would auto switch to those tools stored inside your menu.
    (1)

  8. #8
    Player
    Cendres's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    947
    Character
    Cindrie Estelloix
    World
    Halicarnassus
    Main Class
    Red Mage Lv 90
    The crafting materials really do need a revamp and I think we are getting that too (yay!). But in addition to more retainers and a mog house suggestions, a bank would be cool too. It's something I've seen in other mmos and thought was nice to have, just a place to store money and items you want to keep but don't need right away or all the time. Also banks would have to be accessible from ALL cities and be linked for convenience.
    (0)

  9. #9
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    IF

    +1/+2 Materials are removed

    THEN

    Make HQ Materials less common and ensure that the crafting system balance of quality->HQ rate works with the adjusted material system
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    118
    Yeah, I don't want any +1 +2 +3 mats. But, being able to craft those items are fine by me. Its a pain for me when I do gathering, because I never have room for the stuff.
    (0)

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