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  1. #141
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Phrozen View Post
    keep them or increase +3 rate

    if you're a crafter under 40 please be silent
    you obviously know nothing about HQing items
    I HQ'd my first finished item at R35, Iron Shortsword >.>

    Anywho I think +1 and +2 should be removed from gathering definantly. It is a waste of space to gather 4 qualities of various items. Maybe even remove +1 and +2 from crafting as well, Would help simplify the calculations. Keep the +3's
    (0)

  2. #142
    Player
    Abraxai's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    221
    Character
    Avacyn Moonsilver
    World
    Omega
    Main Class
    White Mage Lv 90
    I think it's important that the +1/+2 items remain within the game at this point.. The economy has sort of molded to that feature... Such as NQ 100k, +1 200k, +2 300k, +3 400k. The slight bonus depending on which quality you buy is nice, it offers a little bit more of distinction between the casual and the hardcore player, plus it also serves to seperate the economy a little bit and offer a bigger reward for spending either more gil buying the item, or more time crafting it.

    It feeds the economy.. I know crafters that aim for +3's.. and Sell the +1/+2's if they're unsuccessful.

    While I agree storage is an issue I personally do not think this is the solution to fixing it. I own many +1/+2 items. Only 1-2 +3's.
    (1)

  3. #143
    Player
    Nipa's Avatar
    Join Date
    Mar 2011
    Posts
    241
    Character
    Nipa Mii
    World
    Phoenix
    Main Class
    Conjurer Lv 50
    Remove the +x system.

    Replace it entirely by a new item upgrading system, more customizable.
    (0)

  4. #144
    Player
    Ivar's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    43
    Character
    Ivar Leavey
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by batousai64 View Post
    You bring a good point, I agree it is a huge part of the problem, the current market system isn't much of a sellers market.
    Well, should it? I think the market is all about customers no the people who are trying to sell their product. And just for your info I do crafting too just not as much like a few of you out there. ^^
    (0)

  5. #145
    Player
    Hubert's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Humbert Halfwit
    World
    Excalibur
    Main Class
    Rogue Lv 50
    Remove +1 and +2 materials altogether (crafting/gathering/monster loot) and keep only +3. Or remove +2 and +3 and keep the +1, either method works. +1 to +3 on finished items is fine, including food. Way I see it the majority of players right now do not care for all the multiple HQ crafting items. Most of the time I see the HQ items going for the same if not lower than the NQ because the HQ items simply take up too much extra space and a lot of people would just rather be rid of it than try and find a buyer who pays extra.

    In the long run, players should theoretically only be using +3 items to craft in order to make profit from +3 products or NQ items to make cheap NQ products (food, arrows, etc.). This means that +1 and +2 items will end up being useless anyway.
    (1)

  6. #146
    Player
    Zuellni's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    217
    Character
    Zuenini Zueni
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I think +1 +2 and +3 should still be available for armour and and weapons, however, materials and stackable items should just be available in NQ and HQ in general.

    It would also be nice if inventory was split into separate sections for equipment and materials/consumables ideally with 100 slots each.
    (1)
    Last edited by Zuellni; 04-13-2011 at 07:03 PM.

  7. #147
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I don't mind keeping +1 +2 around for crafting, but the inventory problem needs be addressed somehow.
    (0)

  8. #148
    Player
    Nergal's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    16
    Character
    Nergal Ramuh
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I agree with removing the +2 and +3 and just keep one HQ item, could be +1 but make it hard to obtain and give it very good stats. it would save space and will give a new dimension for HQ items.
    (0)

  9. #149
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hvinire View Post
    Also regarding high quality +1 and +2 items, we have made an adjustment where they can no longer be obtained through combat; however they are still obtainable through crafting. We would like to hear your thoughts on whether or not it’s a good idea to remove them from crafting results altogether along with any other feedback on this subject.
    Remove +1 and +2 from parts and materials made by crafting.
    Remove +1 and +2 from materials obtained through gathering.
    Keep +1 and +2 on finished items.
    (2)

  10. #150
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I really like the flexibility that +1, 2, 3 gives to upgrading equipment. That being said I really like having inventory space as well. I would be ok with a system that simpy had +1s for materials that were rare and equal to a +3 in value/rarity to save space on inventories and retainers.

    However, maybe have a few items of equipment that also did have 2s and 3s. In XI you would find some items had levels beyond +1 and I think thats ok. Just because some do doesn't mean that every item has to have a 1, 2, and 3.
    (0)
    Last edited by Karbine; 04-13-2011 at 07:53 PM.

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