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  1. #11
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Dreamer View Post
    While I think our houses (when we get them) should have storage, I think the current amount we have is fine. The bottom line is that if you're being a pack rat, that's your fault, not the storage system's. No, I don't think that leveling a bunch of different DoH/DoL classes is a valid excuse. Inventory management is a part of any MMORPG.
    Leveling several different crafts is a worthwhile argument. Especially in situations where you need to rank up several sub jobs just to make all your crafts recipes.

    Some people feel they have more inventory than they need, because they are still looking at this game as if it was a traditional one Class per character mold. Which it is not, the game pushes the concept of playing many classes on one character, its one of the core features,

    Will be interesting to see the general reaction to inventory space once Rank Requirements get added in and everyone is now forced to carry a separate set of gear for each character or clog their retainers with gear sets.

    I think general inventory should be looked at in a mostly traditional MMO style. But Gear, Arrows, throwing weapons and Baits/Lures should be looked at freshly and adjusted later.

    I started a discussion about some suggestions for changes here [Link].
    (2)
    Last edited by Vesper; 04-03-2011 at 12:11 AM.