Quote Originally Posted by axemtitanium View Post
The other thing about double-melds is that the resulting item has a much higher value than its parts. Think of it this way: if you fail, the "total economic loss" is that of the cost of the materials (material, equipment, ingredients, etc.), but if you succeed, the "total economic gain" is that of an item with a much higher value than all of the ingredients combined. I'm not sure what effect this has on the double-meld process as a gilsink...
A by product of failing is a gil sink - wether players price the items perfectly above that gil sink or not doesn't exactly remove the gil sink in the first place. Specially since its RNG. Melding might be a whore of a gil sink to you if you failed every meld. And it might be a fountain of gil for someone who never failed.

However I can see how you want to talk about it as a point rather then two objects (which is a valid method). Like doing point calculations for physics :P