RMT doesn't add gil into the game; in theory they actually help remove gil from circulation through MW taxes. They farm a leve, which they gain no gil from because they don't complete it, and resale the skins on AH and remove 10% of the sale from the game. So actually RMT help's reduce inflation how they have operated in v1.0. Depending on what method's they use in 2.0 this might change.
This is 100% wrong. Item's only have a monetary value only at the point they are sold to an NPC. If they never get sold to an NPC they are not a gil sink when they are removed since no gil was removed at the same time.
Example: I farm all ingredients (mine/battle/fish etc) to make a Cobalt Haubergeon, this costs 0 gil, produces 0 gil. I then proceed to blow it up using farmed matters, and my own spirit bonded materia which also cost 0 gil to produce. This entire process neither added nor subtracted gil from the economy yet by your logic that Haub had value so when it blew up it somehow magically caused a gil sink.
Basically if item X isn't sold to the NPC (Inflation) or resold on the MW (Deflation) it has a value of 0 because its irrelevant to the economy. Because an item is "worth" something doesn't mean its a gil sink when it goes away because you could say the same thing about my Darklight Corselet if that was the case. If I drop that its a gilsink because items have value?
Anyways all means of inflation are:
1. Selling items to NPC Vendors.
2. Completing Quests/Leves/Missions.
3. Mob Drops (very small)
There is nothing else that causes inflation in the game.
Deflation (otherwise called "gilsink") is caused only by:
1. Ward Taxes.
2. Chocobo/Airship Rentals
3. Buying item's from NPC vendors.
Blowing up items by melding doesn't cause deflation, nor does dropping them on the ground etc.



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(Beyond buying the house you will also have upgrading the house and filling it up - Seeing as YoshiP has also stated that Houses will get its own expansion packs, he plans this to be big). 


