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  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50

    how class/jobs should be imo

    classes should not be able to cross class skills. Instead Classes should receive class only skills, 1 ever 10 lvls like jobs. But unlike jobs class's will share these skills. They would be generic skills aimed at increasing survivability for solo and small party play.

    some skills that class's already have would become job skill's to make room for these class only skills.

    when you change to a job your stats would be changed dramatically to suit that job. You would lose your class only skills and receive job skills. Since you just lost 5 class skills you would get 10 job skills instead of 5 making jobs that much more independent then classes.

    jobs would still be able to cross class 2 subs.




    maybe these class onry skills can be quested and bought from various nps. maybe there can be 10-20 skills you can purchase but only equip so many. w/e.

    the end
    (0)

  2. #2
    Player

    Join Date
    Jul 2012
    Posts
    52
    i think sould just drop whole class thing and just have jobs with sub jobs
    (6)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by casevi View Post
    i think sould just drop whole class thing and just have jobs with sub jobs
    i would be fine with that as well, but for some reason people want to keep them so i came up with this.
    (0)

  4. #4
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Have they said anything on changes to the job system in 2.0?
    (0)

  5. #5
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Blackpearlguy View Post
    Have they said anything on changes to the job system in 2.0?
    not that i know of. all i have heard is that there will be alot of changes with the actions and that mages are supposed to get additional spells.
    (0)

  6. #6
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by casevi View Post
    i think sould just drop whole class thing and just have jobs with sub jobs
    Why muck everything up with subjobs? Just keep jobs and let them function well on their own.
    (0)

  7. #7
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Arcell View Post
    Why muck everything up with subjobs? Just keep jobs and let them function well on their own.
    How about we drop jobs and just be adventurers who win at everything?

    Seriously, I think there's potential with classes and jobs having distinct purposes with solo and party play. its all about managing the survivability of the classes against the proficiency of the job. And I can see it playing a large role in PvP strategy, customizing your class can make for some nasty surprises for the unready(nuking PUGs, "Red Mage" setups, etc.).
    (0)

  8. #8
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kallera View Post
    How about we drop jobs and just be adventurers who win at everything?

    Seriously, I think there's potential with classes and jobs having distinct purposes with solo and party play. its all about managing the survivability of the classes against the proficiency of the job. And I can see it playing a large role in PvP strategy, customizing your class can make for some nasty surprises for the unready(nuking PUGs, "Red Mage" setups, etc.).
    if you tried to nuke me on pug i would smash your face to pieces, just sayin.
    (0)

  9. #9
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by syntaxlies View Post
    if you tried to nuke me on pug i would smash your face to pieces, just sayin.
    Before or after the weakness wears off?
    (0)

  10. #10
    Player
    Orophin's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,446
    Character
    Orophin Calmcacil
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    They've been pretty quiet about classes/jobs for ARR. I hope it's something they can touch on during the live letter.
    (0)

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