With both Warrior and Paladin equally equipped, Warriors barely edge out against paladins vs single targets and that's only if the Warrior is Berserked. otherwise Paladin Will have the Edge over Warrior.
As the are now, classes are pretty much useless.
Classes should just be a formality where you start as a class, and at level 30 be required to unlock its job to level it any further. (Why would a Dragoon willingly go back to being a lancer anyway?)
In all honesty, the class system merely needs a tweak and it can stand on it's own. I really think introducing class-only abilities will aid that, if they implement the abilities well.
Dragoon going back onto Lancer will benefit from almost 5 survivability abilities straight off. But I can see why you would think as such. Really, we just need to polish up on a few aspects, and it would work in conjunction with the job system.
I don't want to see the class system go. It's great that jobs have an edge for party play. And for players leveling their first class, job skills make it possible to play a role effectively without grinding for cross-class abilities.
But classes are fun, for playing solo or in small groups where the "right" job is missing. An archer loaded with DD skills is very powerful and satisfying to play. A pugilist that can cure to full hp between fights without waiting 45 seconds spends more time playing the game and less time waiting for cooldowns. And some great combos, like Bloodbath/Blood for Blood, can only be done with a class.
If you don't enjoy playing with a class, no problem, but don't take that option away from those of us who do. A game is about having fun, not just being maximally effective.
As for second jobs on a class, SE just needs to code it so that second jobs level up from 30 again. It makes sense to let the class and first job grow together, but "magically" having a second level 50 job rightly annoys everyone who's posted about it. Start job 2 at level 30 and make people earn it -- then there's no problem.
Perhaps but what i'm talking about is allowing Classes to solo more on their own merits and less with the aid of other Classes while it is interesting trying to swap abilities around(though currently alot of them are downright useless) people forget that they had to level a bunch of classes some of them almost the entire way through. Chameleon for example is lv 42 Archer which is ridiculous for such an important ability for a player to have to level so far through archer's experience bar to obtain.In all honesty, the class system merely needs a tweak and it can stand on it's own. I really think introducing class-only abilities will aid that, if they implement the abilities well.
Dragoon going back onto Lancer will benefit from almost 5 survivability abilities straight off. But I can see why you would think as such. Really, we just need to polish up on a few aspects, and it would work in conjunction with the job system.
When new players come to 14 if its the same as it is now they will find they have to spend numerous hours on classes they dont like and dont want to play. And if SE increases the time it takes to level(which they said they will) that places this system as a even larger burden on players who just want to play whatever it is they want to play. The current system doesnt really effect me i already spent all the work getting classes up but it seems a waste to keep the status quo. I could go for a reduction of the number of class skills equippable but still leave some to choose from but with the increase in time taken to level they should reduce the burden on players.
Last edited by Alaltus; 11-08-2012 at 08:39 PM.
Indeed, I feel the same. Which is why I proposed the class-only skills that become available through quests as well, much like how the job abilities also come. (refer to my extra long post on the previous page)Perhaps but what i'm talking about is allowing Classes to Solo more on their own merits and less with the aid of other Classes while it is interesting trying to swap abilities around(though currently alot of them are downright useless) people forget that they had to level a bunch of classes some of them almost the entire way through. Chameleon for example is lv 42 Archer which is ridiculous for such an important ability for a player to have to level so far through archer's experience bar to obtain.
When new players come to 14 if its the same as it is now they will find they have to spend numerous hours on classes they dont like and dont want to play. And if SE increases the time it takes to level(which they said they will) that places this system as a even larger burden on players who just want to play whatever it is they want to play. The current system doesnt really effect me i already spent all the work getting classes up but it seems a waste to keep the status quo. I could go for a reduction of the number of class skills equippable but still leave some to choose from but with the increase in time taken to level they should reduce the burden on players.
I see, i could agree with something like that atleast so long as the Mp drain/gain weaponskills actually work =P
Edit: Though if i would ask for anything its that Class defining abilities be weapon specific/ specific to that class to keep the flavour of said Class and save the poor guy who has to lv Conjurer to 45 for Boon.
Last edited by Alaltus; 11-08-2012 at 09:06 PM.
Classes are fine for their intended purpose.Perhaps but what i'm talking about is allowing Classes to solo more on their own merits and less with the aid of other Classes while it is interesting trying to swap abilities around(though currently alot of them are downright useless) people forget that they had to level a bunch of classes some of them almost the entire way through. Chameleon for example is lv 42 Archer which is ridiculous for such an important ability for a player to have to level so far through archer's experience bar to obtain.
When new players come to 14 if its the same as it is now they will find they have to spend numerous hours on classes they dont like and dont want to play. And if SE increases the time it takes to level(which they said they will) that places this system as a even larger burden on players who just want to play whatever it is they want to play. The current system doesnt really effect me i already spent all the work getting classes up but it seems a waste to keep the status quo. I could go for a reduction of the number of class skills equippable but still leave some to choose from but with the increase in time taken to level they should reduce the burden on players.
Chameleon is useless solo. What are you going to do? Shed hate from the mob only you are currently fighting? Your example for the argument you are trying to make doesn't fit in this case. You don't need to use chameleon solo, so leveling ARC to 42 is not something a solo player would have to do.
Even then, to fix that (even though it doesn't need to be fixed) just change the level that Chameleon is available to a lower level.
Forgive me i ment to say that Classes should be able to solo and lowman party more on their own merits and Jobs should be able to perform their roles in a Party more on their own merits. I also agree that they could just simply reduce the level of chameleon specifically when it comes to that issue though i wonder how much it would effect party balance at the lower levels. Atleast in a balanced game where you could take hate from the tank in dungeon etc etc being able to lower hate at lower levels would effect damage output and other things. So they may have to make changes to other things as well in doing that.Classes are fine for their intended purpose.
Chameleon is useless solo. What are you going to do? Shed hate from the mob only you are currently fighting? Your example for the argument you are trying to make doesn't fit in this case. You don't need to use chameleon solo, so leveling ARC to 42 is not something a solo player would have to do.
Even then, to fix that (even though it doesn't need to be fixed) just change the level that Chameleon is available to a lower level.
Last edited by Alaltus; 11-08-2012 at 11:14 PM.
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