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  1. #1
    Player
    Alaltus's Avatar
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    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60

    Focus Classes amongst their respective Jobs

    So theres been some discussions about Classes and Jobs lately and i felt i had some thoughts that could make a thread and give people a place to discuss this out.

    What i've been thinking is what if Classes no longer share abilities amongst each other and instead share abilities between Class and Job.

    Gladiator -> Paladin
    Gladiator -> Dark Knight

    They would still share levels but Gladiator would get its versatility from the basic abilities it learns that are/will be more recognised as abilities it's counterpart jobs can use. For example Gladiator would have access to two opposing lists of actions to clearly define which are accessible by Paladin and Dark Knight. Gladiator could use Holy Succor and Last Resort but Paladin is locked out of Last Resort and Dark Knight is locked out of Holy Succor.

    Paladin and Dark Knight in this example would gain more unique and tailor made abilities to perform their roles while throwing out the class actions that lets be honest are not always the best fit for them. Paladin and Dark Knight would also lose out for soloing, Paladin a host of damage abilities and Dark Knight a host of survival abilities while Gladiator would keep both to help focus on soloing/lowman content.

    This is assuming that Classes will get multiple jobs but this form of Class+Job specialisation would toss out the possible problems further down the line of having to juggle the potency of x number of Class actions being mixed together freely. It would reduce the burden on players forced to level x y z Classes to perform their role and provide a much more user friendly action list that does not include many abilities that are just not useable in any meaningful way. While if done well still managing to salvage the Solo/Lowman party ability of Classes.

    Edit: I want to state that i'm not saying Classes cant/shouldnt have abilities unique to them.
    (2)
    Last edited by Alaltus; 11-11-2012 at 12:45 PM.

  2. #2
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
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    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    i like the idea of classes not being able to use other class skills.
    (2)

  3. #3
    Player
    Dzian's Avatar
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    Feb 2012
    Location
    Ul'dah
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    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by syntaxlies View Post
    i like the idea of classes not being able to use other class skills.
    The idea of using other classes skills is supposed to be why you would take a class over a job. take that a way and there's even less use for classes than there is now.
    (11)

  4. #4
    Player
    Alaltus's Avatar
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    May 2011
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    Gridania
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    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Dzian View Post
    The idea of using other classes skills is supposed to be why you would take a class over a job. take that a way and there's even less use for classes than there is now.
    I'm not talking about taking away abilities from Classes i'm talking about shifting the focus of what abilities they have access to. They would lose access to many many actions that for the most part are completely useless to them and a few actions that most if not all classes would equip. where as they would gain abilities from their respective jobs. The class system as it is doesnt provide benefit enough to some classes while benefiting other classes more and if you inject more classes with more actions the balance skews even more.

    This form of Classes seperates them from each other and makes them more easily adjusted to boost their performance without creating a domino effect with the other classes.
    (0)
    Last edited by Alaltus; 11-08-2012 at 03:25 AM.

  5. #5
    Player
    syntaxlies's Avatar
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    uldah
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    Syntax Lies
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    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Dzian View Post
    The idea of using other classes skills is supposed to be why you would take a class over a job. take that a way and there's even less use for classes than there is now.
    good. they should just get rid of classes all together.
    (9)

  6. #6
    Quote Originally Posted by syntaxlies View Post
    good. they should just get rid of classes all together.
    ^. I get the idea of it being open ended, but let's be real, it was another "make this game different from FFXI" that didn't hold well, or else it wouldn't have went through 3 revisions.

    Besides, job based FF games are all about their set roles.
    (3)

  7. #7
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    classes needs an overhaul, i want a reason to use a class over a job, i feel that they restricted too much the classes and some jobs needs to be restricted a bit more so they can fill the role they are supposed to have only, like whm has some elemental attacks that black mage should have instead, if whm only healed then i would have a reason to use the class while soloing, etc.

    the class system is good but needs some tweaks to work properly...
    (5)

  8. #8
    Player
    Alaltus's Avatar
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    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by elreed View Post
    classes needs an overhaul, i want a reason to use a class over a job, i feel that they restricted too much the classes and some jobs needs to be restricted a bit more so they can fill the role they are supposed to have only, like whm has some elemental attacks that black mage should have instead, if whm only healed then i would have a reason to use the class while soloing, etc.

    the class system is good but needs some tweaks to work properly...
    Yes exactly and this would provide Classes their niche over Jobs because many of their actions will be split between each of their respective jobs of which all are tailored towards that class and the jobs. For example they could split conjurer down the middle and hand the nukes and natural elemental spells to a Geomancer job and the buffs and healing spells to whitemage job while conjurer still retains a large number of both kinds of actions the two jobs would gain extra actions to help define their roles but neither could outperform conjurer in a solo/lowman situation.

    Quote Originally Posted by Jinrya-Geki View Post
    I demand Black Mage be clearly superior to Thaumturge, not situationally.
    That position bassically negates Thaumaturge's existence in it's entirety.
    (0)
    Last edited by Alaltus; 11-08-2012 at 03:45 AM.

  9. #9
    Player
    Jinrya-Geki's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,845
    Character
    Jinrya Geki
    World
    Excalibur
    Main Class
    Thaumaturge Lv 90
    I demand Black Mage be clearly superior to Thaumturge, not situationally.
    (2)

  10. #10
    Player
    syntaxlies's Avatar
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    Jun 2011
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    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    you can already see the negative impact classes are having on the game. we will only get arcanist at 2.0 launch. why? because they have to create arcanist, arcanist quest arcanist only gear... then they have to go back and make all that crap over again and call it a job. twice as much work for the same finished product.
    (6)

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