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  1. #1
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Nephera View Post
    No i'm pretty sure i've seen larger amounts of mobs with smaller groups of people due to the switch to 50 trick.

    edit:
    I think some testing is in order but nobody wants to get banned
    it's not due to the rank of people. it has been tested. yes, if you do it once there may be more mobs one run, but it's because the number of mobs are random. we tested the idea one night toying around in one of my old ls's(well few nights actually). we went to a dead area(humblehearth) and tested it using the same groups of people(of course we'd lose some and gain some here and there) and with the same group the amount of mobs changed from behest to behest regardless of what ranks we were. it was during the sit at the camp craft and behest crazy so we were testing for ways to try to increase the size.

    mobs on the behest are randomized just like the pages on the necros.
    (0)


    http://crystalknights.guildwork.com/

  2. #2
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    FWIW back in beta behest wardens used to have rank restrictions, duno why they removed it for. :S
    (1)

  3. #3
    Player
    Griss's Avatar
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    Mar 2011
    Location
    The Void
    Posts
    1,810
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    like jinko said, back during testing there were hard rank requirements for joining a behests. would love to see the revived
    (0)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  4. #4
    Community Rep Bayohne's Avatar
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    Mar 2011
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    1,713
    I made sure to organize all of your comments, suggestions and feedback and submitted it to the development team. As always, thanks for the feedback!

    Of course, if you have any other ideas/feedback please don't hesitate to let us know.
    (14)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
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    761
    Quote Originally Posted by Bayohne View Post
    I made sure to organize all of your comments, suggestions and feedback and submitted it to the development team. As always, thanks for the feedback!

    Of course, if you have any other ideas/feedback please don't hesitate to let us know.
    May I add to change the current pitiful ordinary mobs in behest to something more viscous? At least the mobs that appear at the end need to be like a mini-boss. Not some more bugs or more of the same. How about put some beast-men in behests?

    edit: Wow forgot I already posted something similar in this thread. >.>
    (0)
    Last edited by Akumu; 04-06-2011 at 05:21 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  6. #6
    Player
    Griss's Avatar
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    Mar 2011
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    The Void
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    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    yea would love to see something more substantial spawn up at the end of a behest. I know the Dream toads are a bit old hat by the time you get into the r40 leves but having one spawn up at the end or having a pack of kobalts pop at the end of the behest in blood shore really feels like a nice caper to them.

    One bit of feed back i would like to give here is a problem that can occur during behests at broken water. Have not done one in a while so i don't know if its still happening. but sometimes when you have to go north into the ravine/canyon area. Mobs can spawn up in areas that players can not access. its really annoying.
    (1)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #7
    Player

    Join Date
    Mar 2011
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    Besaid
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    5,019
    Quote Originally Posted by Griss View Post
    yea would love to see something more substantial spawn up at the end of a behest. I know the Dream toads are a bit old hat by the time you get into the r40 leves but having one spawn up at the end or having a pack of kobalts pop at the end of the behest in blood shore really feels like a nice caper to them.

    One bit of feed back i would like to give here is a problem that can occur during behests at broken water. Have not done one in a while so i don't know if its still happening. but sometimes when you have to go north into the ravine/canyon area. Mobs can spawn up in areas that players can not access. its really annoying.
    that problem is still there

  8. #8
    Player
    Grundy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    274
    Character
    Solomon Grundy
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Griss View Post
    yea would love to see something more substantial spawn up at the end of a behest. I know the Dream toads are a bit old hat by the time you get into the r40 leves but having one spawn up at the end or having a pack of kobalts pop at the end of the behest in blood shore really feels like a nice caper to them.

    One bit of feed back i would like to give here is a problem that can occur during behests at broken water. Have not done one in a while so i don't know if its still happening. but sometimes when you have to go north into the ravine/canyon area. Mobs can spawn up in areas that players can not access. its really annoying.
    I brought this up in the bugs forum - the devs responded saying they will be addressing it. ^^b
    (0)

    Abyss: Welcome to a Higher Quality of Nerding™

  9. #9
    Player
    Dubont's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Signed.

    Rank 40+ at Camp Horizon should never happen...
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  10. #10
    Player
    Nuru's Avatar
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    Mar 2011
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    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Wild Chocobos spawn at the end and rip you apart.
    (0)

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