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  1. #1
    Player
    Zantetsuken's Avatar
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    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    DRK could build off the GLD class easily using Greatswords. The game is already setup for Job exclusive weapons.
    (2)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zantetsuken View Post
    DRK could build off the GLD class easily using Greatswords. The game is already setup for Job exclusive weapons.
    Its almost a tactics job system.

    Get x and y get Z unlocked. Just that Z starts at level 30 and uses X and Ys job skills as well. They really do need to introduce job specific weapons as you said though - I am sure they are going to. Cant imagine how they would set up some of the job classes otherwise. Base job with a katana? ... Only the Samurai can use a Katana dont kid yourself :P
    (0)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Zantetsuken View Post
    DRK could build off the GLD class easily using Greatswords. The game is already setup for Job exclusive weapons.
    in some interview yoshi said he had an idea for dark knight to branch of pld, but if you choose dark knight not being able to go back to pld. He also said dont worry, its just a thought he was toying with or w/e and not to panic. Anyway, i like the idea of an advanced job that would eliminate the use of another job (but prob wont happen cause people will cry to much about having to make a decision that they will have to live with for the rest of the game)
    (0)

  4. #4
    Quote Originally Posted by syntaxlies View Post
    in some interview yoshi said he had an idea for dark knight to branch of pld, but if you choose dark knight not being able to go back to pld. He also said dont worry, its just a thought he was toying with or w/e and not to panic. Anyway, i like the idea of an advanced job that would eliminate the use of another job (but prob wont happen cause people will cry to much about having to make a decision that they will have to live with for the rest of the game)
    Yep. It's funny how people who say those with realistic...err "PESSIMISTIC" thought processes are the ones who will ruin ARR, when its those who will cry about stuff like this that are more likely to prevent anything halfway decent from popping up in the game.

    Realistically if people will bitch, just slap in a GSD or Scythe used in battle (XI style Death Scythes) and make it the first standalone Job >.>
    Yes it's an MMO, yes you should have "free reign on whatever the fuck you want" but ffs, there's a reason the original DRK story (that was actually a story) had cecil atone to become a Paladin and not able to do both. They're two paths of the same blade, one for "righteousness" and the other for generally "things a normal person wouldn't be able to do."

    Having an ultimate choice even in a game where you can be "whatever you want" is what FF is all about since it does have effects on certain outcomes. Do you open every chest you see? Or do you save certain ones for an ultimate prize at the end? (XII for example) Do you give marlene the flower, or do you give tifa the flower? So on so forth.
    (0)

  5. #5
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Elexia View Post
    Yep. It's funny how people who say those with realistic...err "PESSIMISTIC" thought processes are the ones who will ruin ARR, when its those who will cry about stuff like this that are more likely to prevent anything halfway decent from popping up in the game.

    Realistically if people will bitch, just slap in a GSD or Scythe used in battle (XI style Death Scythes) and make it the first standalone Job >.>
    Yes it's an MMO, yes you should have "free reign on whatever the fuck you want" but ffs, there's a reason the original DRK story (that was actually a story) had cecil atone to become a Paladin and not able to do both. They're two paths of the same blade, one for "righteousness" and the other for generally "things a normal person wouldn't be able to do."

    Having an ultimate choice even in a game where you can be "whatever you want" is what FF is all about since it does have effects on certain outcomes. Do you open every chest you see? Or do you save certain ones for an ultimate prize at the end? (XII for example) Do you give marlene the flower, or do you give tifa the flower? So on so forth.

    That chest thing in XII was so lame lol. Restarted my game 20 hours in after reading a comment on the internet XD

    Also Cecil didnt sacerfice much becoming a PLD - who did epic damage. Though if they were to make similar "pros" through different methods that could be interesting. Like DRK and PLD can both tank and dps but they do it through different styles.

    I wouldn't recommend creating a system that creates impossible play points though (DRK is best dps, PLD is best tank - you can only ever have one, go cry). SE would have to "hardcore" many other aspects of the game to encourage this environment. As it is now the feeling is that everyone can do everything. If you want that not to be true - then early FFXI was going the right direction lol.
    (0)

  6. #6
    Quote Originally Posted by Shougun View Post
    I wouldn't recommend creating a system that creates impossible play points though (DRK is best dps, PLD is best tank - you can only ever have one, go cry). SE would have to "hardcore" many other aspects of the game to encourage this environment. As it is now the feeling is that everyone can do everything. If you want that not to be true - then early FFXI was going the right direction lol.
    Yep, they wouldn't have to change too much, but the issue mostly manifested in the fact people stacked a certain class on everything which in turn made everything:

    "Level BLM or gtfo FFXIV."

    Even if you like a certain class, you were stuck leveling BLM even in a lot of the end-game shells:

    "You can be whatever you want but you are REQUIRED to have BLM as one of your 50s."

    Why the requirement if you're free to experience everything? When they have 24 man content which hopefully makes up the majority of end-game content, we'll probably see the system flow better but in it's current form, it really screwed up the concept XI laid forth lol. This is why an ultimate choice could work more in ARR than it would have in 1.0, due to the alliance system making a return, since in XI, Voidwatch you would stack DD, but you'd actually get everyone involved simply due to weakness targeting.

    Quote Originally Posted by syntaxlies View Post
    People in this game are so afraid of making a wrong decision that they want all decisions removed from game.
    This, look at Ifrit hard..everyone used to stack Lancers on it then all of a sudden it became impossible to do for the general playerbase without stacking THM/BLM on it. Garuda was also another BLM stack fight..so realistically, the system lets you be whatever you want, but the playerbase says otherwise.
    (1)

  7. #7
    Player
    Fadigre's Avatar
    Join Date
    Jul 2011
    Posts
    348
    Character
    Prims Delmonty
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Has it ever really been said that job have to only have 5 unique abilities on equip and that they need to learn everything from the class they originated from?
    (0)
    FFXIV economics - 'Stupid and demand'

    Quote Originally Posted by Hachi-Roku View Post
    I'll make you a deal.

    You can have gunblades if we can have Riflebhuj.
    Checka my game-face!
    http://forum.square-enix.com/ffxiv/threads/93195-Show-your-Miqo-te-!!?p=1288461&viewfull=1#post1288461

  8. #8
    Player
    syntaxlies's Avatar
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    Jun 2011
    Location
    uldah
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    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Fadigre View Post
    Has it ever really been said that job have to only have 5 unique abilities on equip and that they need to learn everything from the class they originated from?
    2.0 is supposed to have a lot of changes to actions so i wonder if lvl 50 jobs will still only have 5 unique abilities.
    (0)

  9. #9
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Fadigre View Post
    Has it ever really been said that job have to only have 5 unique abilities on equip and that they need to learn everything from the class they originated from?
    Until we get a level cap or a change in system thats how it appears to be :/

    Limiting incoming class abilities makes balancing and expectations easier but I do wish jobs had a bigger role then 5 abilities (though then the point of going just as a class is reduced a bit).

    Wouldnt have minded a more FF tactic/FF XI approach where the new job starts at level 1. Then you could maintain the use of using just a class or a job - and easier introduce of class specific weapons.
    (2)
    Last edited by Shougun; 11-08-2012 at 01:40 AM.

  10. #10
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Shougun View Post
    Until we get a level cap or a change in system thats how it appears to be :/

    Limiting incoming class abilities makes balancing and expectations easier but I do wish jobs had a bigger role then 5 abilities (though then the point of going just as a class is reduced a bit).

    Wouldnt have minded a more FF tactic/FF XI approach where the new job starts at level 1. Then you could maintain the use of using just a class or a job - and easier introduce of class specific weapons.
    if they changed it to 1 ability every 7 lvls you would have 7 at 49 instead of 5 at 50 which i think would really help job roles more then 5 ability's(some of which being very situational)
    (1)

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