Good call belgian. what were they smoking. yoshida said in the current interview that there were technological problems, and we can attest to that going back to alpha. the game was one big technical mess and he said other employees within SE could have helped but didn't because they had their own plates full. but now they have the whole company coming together to take a look at their problems so they can't work it out. obviously the dev team dropped the ball when it came to next gen large environments. no doubt there. they will remedy it though.